September 1997:
Although currently set for a mid-1998 release, when asked when [Prey] will be completed project leader Paul Shuytema [says]: "When it's finished."April 2005:
"Each game will ship when it's ready." (George Broussard, source)September 1997:
Prey uses a new 3D engine, called Portal.May 2005:
3D Realms has teamed up with Human Head to deliver a resurrected Prey that uses the dazzling Doom 3 graphics engine. (source)September 1997:
The one thing that's cool with our approach [to portals] is that it allows us to say 'to hell with Euclidean geometry' I mean, now we can play with things there's no possible way you could do in real life -- unless you had heinous amounts of drugs, and then you probably couldn't remember it afterwards.May 2005:
Then there's the mind-blowing, messing-with-the-laws-of physics way of using [portals] to create environments that just can't exist in our world. (source)September 1997:
The player's character is Talon Brave, a Native American who is taken aboard Trocara, a huge, ring-like artificial world larger than Earth.April 2006:
Tommy is a Cherokee garage mechanic, refuting his heritage and undecided about his next step in life. [...] Abducted with his people to a menacing mothership orbiting Earth, he sets out to save himself, his girlfriend, and eventually the entire planet. (Source: Official Prey site.)(I guess Halo wasn't first with that whole ringworld thing, eh? I wonder where the idea started.)
September 1997:
Prey is one of the first games Next Generation has learned of that will require a 3D accelerator card (others include Ultima IX, Redline, Out of the Void, and Microsoft's Baseball). This enables the designers to work with 16-bit textures and lighting and also takes some of the "grunt work" of rendering off the CPU and frees it for other uses.April 2006:
Doom 3 requires: 3D Hardware Accelerator Card Required - 100% DirectX 9.0b compatible 64MB Hardware Accelerated video card and the lateset drivers (source)September 1997:
3Dfx Voodoo is every gamer's dream card.April 2006:
3dfx doesn't exist.September 1997:
Fastest Intel CPU: Pentium II 450MHzApril 2006:
Fastest Intel CPU: Pentium Extreme Edition 965 3.73GHzSeptember 1997:

(Is it just me or does that look like they put a discreet black box over some exposed anatomy above? Is that a guy or a girl?)


April 2006:


And, as promised, an amusing Daikatana quote:
"As for us [developers] as gameplayers, we're excited too. I can't wait to play Unreal, Quake II looks gorgeous, I want to see where Daikatana is going -- I mean, those are going to be fun, fun games." -- Paul Shuytema, project leader of Prey in 1997
As I've said before, CG exists to serve you only. Glad it lived up to your expectations at last.
By jvm, at 25 April, 2006 11:03
FYI, Halo the game was indeed not the first with the ringworld, it was halo the book, which I believe dates back to pre-1997
By Alex, at 25 April, 2006 11:12
Someone on IRC mentioned that it was Niven's Ringworld. Is that the same as the Halo book?
According to my friend on IRC, Halo was influenced by Ringworld. I guess I'm wondering if the same is true of (the original) Prey.
By jvm, at 25 April, 2006 11:14
Everything since 1970 has been influenced by Ringworld.
Is that the same as the Halo book?
LOL
By Bob, at 25 April, 2006 12:49
Origins of "ring worlds":
http://en.wikipedia.org/wiki/Dyson_sphere
http://en.wikipedia.org/wiki/Stanford_torus
http://en.wikipedia.org/wiki/Ringworld
http://en.wikipedia.org/wiki/Culture_Orbital
By n0wak, at 25 April, 2006 21:32
It's nice years later, and I still can't work up any enthusiasm for this game.
By JohnH, at 26 April, 2006 03:58
Well the game is out and I think it was great. Really fun.
And the multiplayer is great as well. Running around on the ceiling and blasting someone from above...
Spirit Walking is cool also. :)
By , at 25 July, 2006 16:58
Curmudgeon Gamer