1. I'm currently working on...Subtle props for co-workers and bosses: check.
...projects being made by the best people in the business.
2. My favorite part of the working day is...Whiffed this one. Correct answer was: "...when I get to play something fun made by LucasArts!!1!".
...when I get to play something fun.
3. The three brands that I most adore are...Translation: My team, my team, not a competitor. Safe...very safe.
...Star Wars, Indiana Jones, and Pixar.
4. When I was 12 years old I most loved to...At 12 years old all you were still thinking about talking? Still...very safe in case the parents are reading.
...think about what it would be like to talk to a girl.
5. On an average Saturday afternoon I...Hey, boss! Look! I'm on Next-Gen.biz! And I'm focused like a laser on E3! And I still stand by my promise: We will not be outdone by Majesco next year!
...am stressing about E3. (Applicable 365 days a year.)
8. The piece of music that moves me most is...That might be great music, I suppose. On the other hand, I hear the dogfood at LucasArts is awesome!
...Track 14 of the Medal of Honor soundtrack.
9. The game I wish I'd created is...So, nothing in the past [counts on fingers] decade of which to be envious. Or, perhaps the message here is that everything he wished he'd created in the past ten years ... he actually did create! All LucasArts employees take note, as I think this might be in your next job review meeting.
Honestly, the creative process is as such I'm hopefully never too envious of someone else's good idea. However, the games that have had the biggest influences on me are Binary System's Starflight, Sid Meier's Pirates, Parsoft's Hellcats Over the Pacific, and LucasArts' original Jedi Knight. I also subscribe to the theory that Mario 64 is the greatest videogame of all time.
10. The sort of movie I like to watch is...Movies, games, books, pizza. Makes sense.
...the kind that makes you forget about everything else while you're experiencing it. Same applies to games, books, and pizza.
11. On the beach, I like to read...This must have got cut off. It was supposed to say "I'm afraid of the beach because it means I'm not in my office making great games for LucasArts." Most likely a cut-and-paste error.
I'm afraid of the beach.
Oh, I just can't go on.
Look, this feature is called "Next-gen people". If these kinds of super-safe answers are indicative of the type of personality leading us into the next-generation of games, then we're doomed. Doomed, I tell you!
"VP of product development" tells you everything you need to know.
Sounds to me like you'd like to hear honest answers to these questions from "in the trenches" developers. Allow me to recommend most of the profiles in the book Game Design Workshop.
By Bob, at 05 July, 2006 11:18
If you weren't a Curmudgeon, I'd say you're harshing for harsh's sake. On the other hand, it would be nice for a corporate guy to spread the love around.
Key point: there's press and there's promotion. Obviously, this was a promo piece, or the guy hasn't played Psychonauts :)
By Neuraljazz, at 05 July, 2006 16:19
Binary System's Starflight,
Cool, so... why don't you take any lessons from that with you into your own games?
Sid Meier's Pirates,
See above.
I also subscribe to the theory that Mario 64 is the greatest videogame of all time.
See above.
By JohnH, at 05 July, 2006 19:48
I've actually worked with the guy and think it is pretty darn accurate -- he is squeaky clean and a pretty straight shooter. Loves games and making good games including having helped birth Medal of Honor @ Dreamworks despite their otherwise bad record.
By , at 06 July, 2006 20:18
Very funny, Peter, but you're not fooling us. Now get back to work on E3.
By jvm, at 06 July, 2006 20:58
Curmudgeon Gamer

