And for the PSP version, you can share the levels you create with other people in your area via wireless Ad Hoc. Cool, right?!?Sorry, Sony, but Game 3.0 -- your word, not mine -- was really supposed to be about sharing your work YouTube-like. No one gives a flying flip about sharing data via ad hod wireless. No one.
Instead of insulting our intelligence, how about spend more time implementing a serious network service for the PSP? It's just embarrassing, three years after you launch a fine piece of hardware like the PSP, to still be stumbling on something so simple as this.
The ad hoc wireless is one of those concepts that sounds great in a boardroom, but just doesn't play out in the real world. Hardware is just not ubiquitous enough yet to assume that people you know will be carrying their DS/PSP in their pocket.
By Josh, at 24 April, 2008 10:30
Is this game Japanese? If so that is you answer, pardon you for asking by the way. ;-)
The Japanese are FAR too busy perfecting the interface to rape a virtual teenager on a virtual high speed rail system. To worry about your 'western' need to do something "disgusting" like link up with other players online or... [gasp]... converse with them in beneath them. They actually gag a bit when we bring up such taboo topics like in-game messaging or in game invites, but they are far too polite to say anything.
Ad hoc wireless works great when my friend's children come over and play DS with each other for a bit, visiting towns in Animal Crossing, etc. A lot easier than inputting WEP2 keys on a handheld...
By Michael, at 24 April, 2008 18:44
I've gotta agree with Michael here. Mesh networking has a chance of really changing what we mean by WAN once the proverbial barriers to entry come down.
Seriously, what's more antiestablishmentarian than using mesh that you made yourself?
You might also be overlooking what Sony was hoping would be the social aspect of the PSP. I've enjoyed linking my Game Boy, from the original on up, when I've gotten the chance. And I've occasionally gotten one when I wasn't expecting, which has provided some memorable gameplay.
By ruffin, at 24 April, 2008 18:49
Curmudgeon Gamer
