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The GameBoy Advance: Creativity Wasteland   
Saturday, August 16 2003 @ 08:01 AM CDT
Contributed by: jvm

General ConsoleAfter GDC in March 2003, Greg Costikyan ranted that the videogame industry, specifically publishers, were becoming more conservative and stifling creativity. In particular, licensed games and sequels seem to be the safest bets for revenue and therefore truly novel games were less likely to be developed, much less published. Consequently, the internet self-publishing techniques seminar at GDC was packed, indicating to Costikyan that a change was coming, and soon.

At the time, I was intrigued, but other than the anecdotal observations I could make at the game stores around me I had no evidence that licensed games and lack of novel games were so prevalent. However, I recently decided to look into the question for myself: Just how many novel, original games are being published? To that end, I have attempted to collect some information on a single, well-established platform: Nintendo's GameBoy Advance and the games released for it from its launch at the end of May 2001 up to August of 2003. That's a period of 27 months, during which I have catalogued 374 games from over three dozen publishers.

[Note: This article has been and will be revised as readers suggest refinements.]

A Definition of Originality

First, I'm going to state a criterion for a game to be original, one which I know others will find too restrictive, but it serves the purpose of this study. In particular, I'm looking at how much games are built completely from scratch, including artwork, characters, story, and so forth. The following groups of games (not mutually exclusive) are not original: licensed games, sequels or franchise games, remakes, or retrofits. A licensed game is built upon trademarked properties from a real-life sports organization or other media; for example, games with NFL licenses or based on television or movie characters are in this group. A sequel game is a natural successor to a previous game while a franchise game is built upon characters, settings, or specific ideas of a previous game; Advance Wars 2 is a sequel while Konami Krazy Racers is a franchise game built around Konami game characters. A remake is when a game is reproduces closely the essential experience of a previous game; Defender of the Crown for the GBA is a remake of the 8-bit game from the 1980s. A retrofit is when a game on one platform is reimagined for a different platform, possibly removing elements and adding news ones while retaining the essential mechanics; Tony Hawk's Pro Skater 2 is a retrofit on the GBA.

Again, for the sake of this discussion, any game which is licensed, a sequel, a franchise, a remake, or a retrofit is not original.

Of the 375 games catalogued:

  • 200 (53.3%) are licensed games
  • 170 (45.3%) are sequels or franchise games
  • 58 (15.5%) are remakes
  • 28 (7.5%) are retrofits
  • 31 (8.3%) are original
Recall that these categories are not mutually exclusive, so the percentages will not add up to 100%. However, we can easily see that just over 91% of all the games are not original, at least in some respect.

Sadly, most of the games which are truly original are not very well known. Here is the complete list:

  • Golden Sun (Nintendo)
  • American Bass Challenge (UbiSoft)
  • BackTrack, Hardcore Pinball (Telegames)
  • Blender Bros., Zapper (Atari)
  • Boxing Fever, Dark Arena, Denki Blocks, F-14 Tomcat, Fortress, Iridion, Turbo Turtle Adventure (Majesco)
  • Pinball Tycoon, Super Drop Zone: Intergalactic (AIA)
  • Dual Blades, Gem Smashers (Metro3D)
  • X-Bladez: Inline Skater (Crave)
  • Hot Potato!, Star X (Bam!)
  • Karnaaj Rally, Sea Trader: Rise of Taipan, Super Bubble Pop (Jaleco)
  • Lady Sia (TDK)
  • Mech Platoon (Kemco)
  • Monster Force (Vivendi Universal)
  • Ninja Five-0 (Konami)
  • Planet Monsters (Titus)
  • Punch King (Acclaim)
  • Tang Tang (Take 2)
  • Car Battler Joe (Natsume)
[Note that the above list used to include: Nintendo's Advance Wars, Konami's Motocross Maniacs, AIA's Dokapon, Crave's Gadget Racer, and Ultimate Brain Games by Telegames. Those have been removed; details are in the comments below. If others should be added or removed, please email or leave a comment. -jvm]

Of those games, only Golden Sun, a Nintendo game, is widely known. It is also a fairly highly regarded game, something which doesn't seem to hold for the majority of the other original games. Using GameRankings as a measure, only Ninja Five-0 and Denki Blocks, with average review scores of 85% and 84% respectively, are in the same league as Golden Sun which has an average score of 91%. Excluding Golden Sun, the average rating of all the others at GameRankings is 66%. Note that Gem Smashers does not have a score on GameRankings from media outlets, but does have a high user rating of 9.5 (an averge from the reports of four users of that site).

Other Aspects of the Market

With the information I've collected, one can also look at two other facets of the GBA market. Afterward, I will return to the issue of original games. For now, we can examine which publishers are putting out the most titles for the GBA, and how the market is divided among those publishers. This can be seen graphically in the following figure.

(Click thumbnail image for full-sized image.)

  • The publisher with greatest number of titles is THQ, with 53 titles or 14.2% of the current GBA library. This fits well with the observation that a great deal of THQ's revenue (relative to other companies) is derived from GBA games; see my post on game company finances for more detail.
  • Konami is the second most prolific publisher with 32 titles, or just under 8.6% of the GBA library.
  • Nintendo is the publisher of only 1 in every 20 GBA titles and ranks fifth in total number of titles published.
  • Seven publishers (THQ, Konami, Activision, UbiSoft, Nintendo, Bam! Entertainment, and EA) have collectively published over 50% of the GBA library.
  • The total number of publishers is 41. Most of those are very small players, many having less than one percent of the GBA library.
One can also examine the way games are being released for the GBA over time. Here is a graph of the number of GBA titles published in the U.S. since the launch in 2001.

(Click thumbnail image for full-sized image.)

  • As one would expect, there is a spike in releases October through December each year to capitalize on the holiday season.
  • Comparing May to December 2001 with the same period in 2002, there was a year-on-year increase of 39% in the number of new titles released.
  • Comparing January to August 2002 with the same period in 2003, there was a year-on-year decrease of 21% in the number of new titles released.
That increase from the first year to the second is understandable, since the market was lucrative and growing quickly. What I'm not so clear on, however, is the decline in new releases during the first half of this year, especially since sales of the GBA SP have probably increased the installed base of potential buyers. Perhaps the market was saturated in 2002 and, even with the extra growth, could not support the number of titles being produced. It will be most interesting to see what happens from October to December of this year; if there is a continuing decline in the number of titles (year-on-year) then there may be a real trend there.

Back to Original Games

Now, with these observations in mind, what can be said of the originality of games in the GBA market? Well, for one thing, the crowd of publishers is huge: 41 players in all, and that just counts those in the U.S., not Japan or Europe. Since publishers want a good return on the products they do bring to market, titles will need to be quick and easy to produce while still noticeable in the crowded market. So licensed games with familiar formulas or sequels to successful, established games will be more likely to produce a sizeable return, and thus GBA owners are presented with dozens of games based around Disney's movies and Yu-Gi-Oh! cartoons. If the market really can't sustain the number of titles currently being made, then this can only get worse, as publishers will be less likely to take risks on original games when the licensed money makers aren't making enough.

Perhaps even more depressing is that those games which are not licensed, sequels, remakes, or retrofits are still not entirely original nor are they very good games. Take Majesco, as an example. They have published seven original games on the GBA, the most of any publisher examined here. Yet, the games themselves are derivative: a first person shooter (Dark Arena), a boxing game (Boxing Fever), a flight simulation (F-14 Tomcat), and so on. Denki Blocks, an original puzzler, seems to be the only really bright spot in their line-up. (Even Nintendo's Advance Wars, a game which seems legitimately original, shares features with Military Madness (Nectaris), a TurboGrafx 16 game from 1989 and is in fact part of a series known as the Wars Series.) Majesco is not alone, as most other original games show great similarities to earlier games on other platforms. This points out a weakness of the definition of originality used here: it does not take into account original gameplay, but rather focuses more (perhaps too much) on the source material used around the gameplay. However one defines originality, I believe one might well have difficulty making the argument that the GBA has been a platform on which creativity and innovation have flourished.

Of course none of this discussion measures the amount of money made on these games, and there is surely a whole different story there. After all, Nintendo may only have 5% of the titles out there for the GBA, but with Pokemon, Donkey Kong, Mario, Zelda, and the rest of their franchises their revenue from that 5% probably dwarfs that of a company like Activision which has a larger number of titles released. And those unoriginal games in Nintendo's line-up make it into the top 10 sales lists regularly. In May 2003, NPD reported that the top 10 selling GBA games included two Pokemon games, Golden Sun, Zelda: A Link to the Past, Kirby: Nightmare in Dreamland, and Hamtaro: Heartbreak. The four spots that weren't taken by Nintendo went to a Yu-Gi-Oh! game, a Castlevania game, a Disney-licensed game, and a Sonic the Hedgehog game. This lineup epitomizes the definition of an unoriginal game: except for a retrofit, all the categories are represented.

Frankly, I've found the results of this research a bit depressing, since it really does make me realize how much I myself settle for unoriginal games. My collection of GBA games includes Monster Rancher Advance 2 (a sequel), Castlevania: Aria of Sorrow (part of a franchise), The Legend of Zelda: A Link to the Past (a remake of and SNES game), and on and on. Under the definition above, there isn't one original GBA game in my home. Which brings me to the question I raised in my Aria of Sorrow first impressions: are we, the gamers, ultimately to blame for the type of games we are getting? I didn't think twice about buying Castlevania: Aria of Sorrow, even though it is as close a straight copy of Castlevania: Symphony of the Night (a game I finished years ago) as one could squeeze into a handheld. The same goes for most of the other games, so it seems as though gamers like me are partly to blame for the lack of originality reflected in the games on the market.

Caveats

I've tried my best to get all the games I could find published in the U.S. since May 2001, along with release dates and publisher names. You can download a spreadsheet containing this data, along with my annotations on originality, if you'd like to examine it for yourself. In particular, I'd be pleased to receive corrections, additions, and information on any other mistakes I might have made.

The spreadsheet is in OpenOffice format; if someone really needs it, I can attempt to provide the data in CSV format for use on other systems.

References

In compiling the above data, I used the following websites for various information:



The GameBoy Advance: Creativity Wasteland | 34 comments | Create New Account
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The GameBoy Advance: Creativity Wasteland
Authored by: jccalhoun on Saturday, August 16 2003 @ 01:36 PM CDT
interesting work. I am curious though how the American film industry would compare. While there is certainly a stronger and more thriving independent film community, there are still a hwole lot of sequels adaptions and spin-offs. And it seems that, just like your work shows that "original" games are less well known, I would guess that a lot of "original" films are less known.

I find it interesting that there is such a backlash against licened games. sure they are crap, but I don't hear movie people saying "Man I wish they would stop adapting books and make original films."
The GameBoy Advance: Creativity Wasteland
Authored by: jvm on Saturday, August 16 2003 @ 02:07 PM CDT
I get what you're saying about book-to-movie adaptations not being so stigmatized. It's not a perfect analogy, but then few analogies are ever ideal. Anyway, I think I'd point out that there have been some really decent book-to-movie adaptations: To Kill a Mockingbird, Die Hard, The Grapes of Wrath, and so on. Some readers of the Harry Potter books may even voraciously consume the books and then truly look forward to seeing it on the big screen later. I don't think they see video games the same way, but then I don't know many kids of Harry-Potter-reading age to ask how they felt about the Harry Potter games. Am interesting example is the James Bond series. There are a handful really good movies, and lots of stinkers. Similarly, one really good video game (Goldeneye, natch) and lots of stinkers.
The GameBoy Advance: Creativity Wasteland
Authored by: Bob on Monday, August 18 2003 @ 01:06 AM CDT
Movie adaptations are also stigmatized somewhat; "the book is always better than the movie" is the conventional wisdom. I think licensed games are _more_ stigmatized because so many of them have been so bad, and/or so unoriginal.

In both games and movies, adaptations draw an audience of the fans of the original, attracted by the allure of seeing their favorite character/world/story brought to life in a new way. In both cases, the fans have been disappointed more than once. But the difference between book and screenplay is not so great that the result is guaranteed failure; on the other hand, generating a game that captures the feel of Spongebob Squarepants (and _isn't_ Earthworm Jim) is nigh impossible. (Sports licenses can be successful, precisely because the leap from game on TV to videogame isn't so great.)

Regardless of whether you agree with my previous paragraph's contention that character licenses are likely to make disappointing games, I think in addition, licensed games often seem like they're aimed at fans of the license who have _never_ played a videogame before. I fully expect a licensed game to be a rip-off of some other game I've already played: Missile Command with Power Puff Girl sprites, or something similar. Maybe there have been good licensed games out there (like Goldeneye), but I've seen too many awful (and unoriginal) ones to be very trusting.

Sequels and franchises, on the other hand, are successful because you know what you're getting; the fact is, if you liked Symphony of the Night, wouldn't you rather put your money down for an essential clone of it than on some unknown original game?

Bob
The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Monday, August 18 2003 @ 07:46 PM CDT
Licensed games are a really nasty area in regards to quality. It tends to break down into a collection of details:

1) If a game concept is considered solid enough, then there isn't a drive to connect a license to the concept. Why pay money to put restrictions on a concept you believe will be successful and which you would own entirely otherwise. Which also implies that if a game has a license attached, it likely wasn't considered a top-of-the-line project.

2) Licenses do actually help sell games. Just look at the licensed garbage that has been released, and how some companies even survive on the concept. The problem being that licenses sell bad games. Anything better would arguably sell without the license.

3) Licenses by nature restrict games, sometimes worse than others. If Enter the Matrix had had another year of development, it might have been good, but it had to meet the movie release date. If Shiny didn't have to put in the driving/ship sections, they could have dropped sections of the game that they had to know simply weren't working. Bullet Time/Focus in EtM is arguably done better in other games mainly because they could do the version of the idea that they wanted, while Shiny had to do a Matrix specific version. Etc.

4) In the area of redesigns of old game concepts, the redesign concepts might not match what people actually want. If it is too similar, then people will complain. But if it is too different, people will say it is just a different game with a license pasted over it, and may rate the game a bit more harshly than if it had been released as an original concept.

You do get occassional good licensed games. GoldenEye (N64) is considered one of the best. But most are either hurt by the license in gameplay/design, or are done by groups who can't hack it with non-licensed games, or just don't have real effort put into them.
The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Monday, August 18 2003 @ 08:12 PM CDT
Replying to my own post, because I forgot #5...

5) Sometimes existing games are retrofit with a license, either to boost sales or to fill a gap in a library. This tends to have mixed results, as the retrofit might not be particularly smooth. Maximo is an example, where the Ghosts'n Goblins universe was added to an existing concept. Star Fox Adventures also shows retrofit problems, as the seams show in various areas. The game doesn't feel like a Star Fox story because it wasn't a Star Fox story, it was an entirely different story that had bits of Star Fox forcefully inserted afterwards. Sometimes it works though, as people did like the US Super Mario Bros 2, which wasn't even originally a Mario game in Japan. (It was later released as Super Mario USA or something like that.)
The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Saturday, August 16 2003 @ 06:18 PM CDT
Isn't Pocky & Rocky with Becky based upon the SNES series Pocky & Rocky?
The GameBoy Advance: Creativity Wasteland
Authored by: jvm on Saturday, August 16 2003 @ 07:28 PM CDT
Well, there's a gap in my game knowledge! Good catch and thanks for pointing it out. It seems that Pocky & Rocky 1 & 2 were (AFAICT) Japanese releases only, but that shouldn't stop the GBA game from counting as a franchise game.

To other readers: please don't hesitate to post corrections in the comments.
The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Sunday, August 17 2003 @ 04:02 PM CDT
Actually, they were released in the US. I've played the first, and seem to recall seeing the sequel in stores.
The GameBoy Advance: Creativity Wasteland
Authored by: jvm on Sunday, August 17 2003 @ 04:16 PM CDT
Ah-ha. I found a picture of an SNES cartridge over on eBay. I guess the information on GameFAQs (in particular) needs to be updated, if the release date can be determined. GameStop lists both P&R and P&R2 in their inventory as "back ordered".

Regardless, it's been removed from the list (both in the article and in the downloadable spreadsheet).

Thanks!
The GameBoy Advance: Creativity Wasteland
Authored by: rahga on Monday, August 18 2003 @ 03:18 PM CDT
Try searching for "Kiki KaiKai".... this franchise dates back at least to 1986, a year that was a boom for Taito... It was released in league with Elevator Action, Bubble Bobble, and Araknoid.
The GameBoy Advance: Creativity Wasteland
Authored by: jvm on Monday, August 18 2003 @ 11:32 PM CDT
Elevator Action, Bubble Bobble, Arkanoid...that's pretty good company to keep. Is Pocky & Rocky obscure because it wasn't as good as those contemporaries?
Pocky & Rocky
Authored by: jagripino on Tuesday, September 02 2003 @ 12:29 PM CDT

Is Pocky & Rocky obscure because it wasn't as good as those contemporaries?

Exactly. I have the first game of the series on the PC Engine (Kiki Kaikai), which is a highly sought after game by PCE collectors. However, it's a horrible game. You can also find it on MAME, I think.

The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Monday, August 18 2003 @ 08:17 AM CDT
Some of the games you list as original really aren't.

Advance Wars is part of the 'Nintendo Wars' franchise; you can find Gameboy Colour and NES versions of the game if you dig around on translation sites enough.

Both Zapper and Super Bubble Pop had right-before or right-after releases on the major consoles; not sure if you want to count those as 'original.' Also, Zapper can be considered the sequel to Frogger 2, as it had most of the same developer team; they just couldn't actually use the license.

Motocross Maniacs Advance is a revamp of an old Gameboy (original, four-colour) game.

Of course, these only make the list even /more/ depressing.
The GameBoy Advance: Creativity Wasteland
Authored by: jvm on Monday, August 18 2003 @ 08:28 AM CDT
Thanks, those are the kinds of refinements that I hoped readers would be able to offer. As you can see in comments above, I missed the Pocky & Rocky series.

As for Super Bubble Pop, I did see that it was released for other platforms, but the dates are close enough that I consider it a simultaneous release. The way I look at it, if Nintendo had released Tetris for the GameBoy and NES simultaneously, would we be likely to use that as a criterion for calling it "not original". I would have a tough time with that decision, and I'd treat Super Bubble Pop the same way I'd treat Tetris. I'm willing to keep it as original for now, unless someone can make a compelling argument about why it should not fit into the definition of original. Still, it's good that someone (notices and) brings up these kinds of things.

You know, I really wondered about Motocross Maniacs. I felt like I had heard it somewhere before but the reviews I read did not mention a previous game and in the listing of games I scanned I didn't see it. Looking now at GameFAQs, for example, clearly shows the Konami game for the original GameBoy.

Thanks for the bug fixes. I'll have time later today to update the article and data in the spreadsheet.
The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Monday, August 18 2003 @ 01:10 PM CDT
No problem. I meant to respond to the Pocky and Rocky thread, but it was a tad too late.

I bet the number of people in this world who remember the original Motocross Maniacs numbers in the realm of "very, very small." I only remember it because I was an avid Nintendo Power reader, and I had the Game Boy gamebook.

Anyway, glad to be of service.
Motocross Maniacs
Authored by: jagripino on Tuesday, September 02 2003 @ 12:33 PM CDT

I bet the number of people in this world who remember the original Motocross Maniacs numbers in the realm of "very, very small."

Count me in. It was one of my favorite GBB (Gameboy Brick) games. There was a sequel for the original GB or the GBC, IIRC.

The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Monday, August 18 2003 @ 11:16 AM CDT
This only really accounts for subject/premise creativity. What about gameplay or mechanics? On your list of 'original' games, Ninja Five-Oh is only mildly different from Ninja Gaiden, add this to all of the other similarities listed above, I doubt there are any original games in your original games list. As you pointed out, most of these are very poorly reviewed and in most cases, of poor quality.

I have played each of the game boy castlevania games and enjoyed each one. Do I care that the essential gameplay and setting in each is very similar? No. I had fun playing each one. If a game is entertaining, it has succeeded. I'm not going to give up being entertained by video games because I lament that I'm not being entertained originally enough. Sequels get made of games because they sell well. Games sell well either because they are well marketed or because the gameplay in the game is enjoyable. I would say that all of the Nintendo games sell well because of both of these reasons. While I'm playing Zelda: A Link to the Past (which I never played on SNES), giggling with glee at the entertaining action/puzzle elements, do I care that there have been Zelda games before? No. Play Zelda and tell me that the people who made that are part of a 'creativity wasteland'.

I tell you, really, really innovative games like Parappa, the Sims, etc. do not come along that often. It would be interesting to see an indie-developer scene, like movies have. There is "Fresh Games", but they just publish original Japanese games that most U.S. game companies would think are too weird. I'd like to see some U.S. or European games that are too weird as well. I wonder how the Fresh Games label is doing, by the way.
The GameBoy Advance: Creativity Wasteland
Authored by: ZYirAH on Tuesday, August 19 2003 @ 03:20 PM CDT
I mostly agree with a lot that you mentioned. Although there is definitely a strong favoring by publishers to push well known franchises to decrease financial risk, I also find the term Creativity Wasteland a bit extreme. I enjoy playing remakes of classic NES / SNES games on a handheld. But I understand what Matt is getting at. I'd like to see people approach the platform with the same zest that created those NES / SNES classics and turn out some brand new classics.

I also agree that not much is really original anyway even if it doesn't use pre-existing content. Many games repackage proven gameplay mechanics with original graphics. Does this make them original? Iridion is mentioned as an original game but in essence it is mearly Gyruss with new graphics. Similarly, Dark Arena might as well be DOOM etc.

Nice article and discussion though. Great work! :)

---
Blog - http://vidman.ca/members/ZYirAH
The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Monday, August 18 2003 @ 01:19 PM CDT
Much as I hate to say it, if you're looking for the most complete list available of game releases, go to the emulation market. There's a couple of web sites out there that list all the emulation "releases" by date and country of origin. For GBA, you could look up the program called GBAFront (a rom organizer), filter the view for USA, and you have a list right there.

What might be interesting is stats on it for all regions - I have a puzzle game released in Japan and Europe (by a european developer) called Denki Blocks that I would definitely classify as Original by your standards. (Though I thought for sure it was a north american release... go ebay weirdness)
The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Tuesday, August 19 2003 @ 02:04 PM CDT
Denki Blocks was released here by Majesco. I believe they did a simultaneous GBC/GBA release as well, if memory serves correctly. There are tons and tons of 'original' games released in EU/JP that haven't come out here -- Go! Go! Beckham by Denki, the same company that did Denki Blocks might be a license, though sort of a weak one as it's not really a proper football game, rather a cute platformer with a character that barely barely resembles DB himself (i think they modified his hair a few pixels to match).

EU also got an english version of KuruKuruKururin, and Comile's incredible puzzler Gurulogi Champ never made it out of Japan.

You can pin the lion's share of the blame on skittish publishers, but the fact remains that the buyers are driving the market. You can push as much original content on the unwashed masses as you want, but if they're scared to buy for whatever reason, publishers will be scared to sell.

Not that that's saying anything groundbreaking, but for as easy as it is to complain about the problem, what exactly is the solution?
The GameBoy Advance: Creativity Wasteland
Authored by: jvm on Tuesday, August 19 2003 @ 08:10 PM CDT
Some posters (here and on other discussion sites that have linked here) don't think there is a problem. Basically, the arguments are (a) even within the confines of a license or franchise there is plenty of room for originality, (b) remakes of great games are still great games, and (c) the definition of original used here is too restrictive/lenient/wrong to come to any conclusion.

While there are some good points in some posts (some of which I hope to summarize in a future post, for easy reference) and I may just be a cranky, nostalgic old man, I really wonder if those people defending the status quo just missed out on the early '80s when it seemed like crazy new ideas were coming out of nowhere all the time.

In order to determine just how crazy I am, I'm looking into the early Atari console games. Stay tuned.
The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Monday, August 18 2003 @ 04:00 PM CDT
Advance Wars is part of the Wars series.
The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Monday, August 18 2003 @ 08:02 PM CDT
Ah, the ole Wars series, it'll get ya every time. I don't understand the point of this thing, a game doesn't have to be original to be good. Most of those "original" games... suck, simple as that. Even though I do like new games, even in a franchise, I have boughten, and enjoyed, many remade games on the GBA, and am looking forward to many more.
The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Monday, August 18 2003 @ 08:04 PM CDT
Ah, the ole Wars series, it'll get ya every time. I don't understand the point of this thing, a game doesn't have to be original to be good. Most of those "original" games... suck, simple as that. Even though I do like new games, even in a franchise, I have boughten, and enjoyed, many remade games on the GBA, and am looking forward to many more.
Wasted Opportunity
Authored by: Trapp on Tuesday, August 19 2003 @ 09:55 AM CDT
What may be even more depressing is that the GBA is a relatively low-risk system when it comes to development costs -- this SHOULD be the system where we see innovative titles. Of note, check out Carmack's recent interview with GameSpy:
http://www.gamespy.com/quakecon2003/carmack/

He speaks directly to the glut of sequels and going with what works, and how underdogs are needed to provide new thinking.
The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Tuesday, August 19 2003 @ 11:47 AM CDT
I'd take issue with Ultimate Brain Games -- seems like a straight up candidate for retrofit considering it's all checkers, connect four, chess, etc. -- "real world" games.

Dokapon is an established franchise going all the way back to the SNES, so for the sake of argument if you're striking Advance Wars because it's a series on previous consoles regardless of their stateside release, Dokapon should be striken too.

The same goes for Gadget Racers, part of the looongtime Choro-Q series, which has seen release here in the states on various consoles even under the same name.

Where's Car Battler Joe on that list of originals?

Just a few nitpicks -- your analysis is still dead on.
The GameBoy Advance: Creativity Wasteland
Authored by: jvm on Tuesday, August 19 2003 @ 08:34 PM CDT
Ok, I'm willing to consider Ultimate Brain Games as a remake of a pre-existing game.

Dokapon and Gadget Racers have been removed.

Car Battler Joe, which I do remember reading about while researching, has been added. I can only suppose that I got into reading reviews and forgot to add it to the main list.

Thanks for your revisions!
The GameBoy Advance: Creativity Wasteland
Authored by: brandonnn on Thursday, August 21 2003 @ 01:38 PM CDT
Glad I could be of at least a nominal amount of help..

And re: Car Battler Joe -- to paraphrase Samantha's grandpa in Sixteen Candles, "you don't read about it, son, you PLAY it."

If you can find it anywhere still (I did a quick look around and found 4 copies on amazon for ~$24, but I think it was only $15 retail) you should give it a shot, especially if you're lamenting the lack of original content.

The storyline's over pretty quickly, but it's still fun to build towns and just driving around blowin' crap up.

http://www.vis.co.jp/Software/title/carbattler/graphic/mainillust.jpg

I'd step over my dead grandmother for a console version that looked like that.

Anyway, glad that article drew me to this site -- keep up the great work, I'm looking forward to more articles..
The GameBoy Advance: Creativity Wasteland
Authored by: CdrJameson on Tuesday, September 02 2003 @ 07:21 AM CDT

Oh Woe is us!

GBA Super Dropzone : Intergalactic Rescue Mission should also not be on the list.

Not does it seem to be a port of the SNES Super Dropzone (Published by Psygnosis here in the UK), but this itself looks frighteningly like a follow up to the ancient Zzap! 64 (as in Commodore) gold medalist Dropzone.

But wait! There's another nail for this coffin! Dropzone was pretty clearly just a Defender clone in the first place, albeit a good one.

*Sigh*

CdrJameson

The GameBoy Advance: Creativity Wasteland
Authored by: CdrJameson on Tuesday, September 02 2003 @ 07:37 AM CDT

PS. Its a small world.

The young gurning buffoon in the Dropzone review spouting embarrassing eighties neologisms, with GP on his shirt, is one Gary Penn. He went on to work on Denki Blocks for scottish game makers Denki. Perhaps the only truly original GBA title.

shmup indeed

CdrJameson

The GameBoy Advance: Creativity Wasteland
Authored by: CdrJameson on Tuesday, September 02 2003 @ 08:19 AM CDT

PPS (not like I've got nothing better to do or anything)

For another original game check out Kurukuru Kururin, sadly only released in Japan and Europe (for a change)

CdrJameson

The GameBoy Advance: Creativity Wasteland
Authored by: jvm on Tuesday, September 02 2003 @ 09:44 AM CDT
Looks like you've found another one. Sad to see the list diminish even further. I'll update the article and the spreadsheet later, when I'm not at work.

Thanks!
Hard to get an original game out
Authored by: Anonymous on Thursday, December 11 2003 @ 01:26 AM CST
Also realize that small game developers can have a helluva time getting a title out on the GBA. Publishers aren't likely to take a risk on unproven (read original) game concepts. License is the key word for getting a game out on the GBA. Sad, but true.
The GameBoy Advance: Creativity Wasteland
Authored by: Anonymous on Wednesday, January 07 2004 @ 01:10 PM CST
Majesco's F-14 Tomcat isn't original, IIRC . . . Didn't Absolute make a similar game for the Atari systems?
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