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Review: Star Wars: The Arcade Game (RS3 Bonus Disc)   
Monday, September 08 2003 @ 08:01 AM CDT
Contributed by: jvm

Nintendo You might recall that my fantasy Xmas list last year included Star Wars: The Arcade Game. Well, I finally got one. Ok, it wasn't the real thing, but it is close enough for now. You see, if you pre-order Rogue Squadron III for the GameCube you can get a bonus disc that includes not only a demo of RS3, but also an emulated version of SW:TAG. To my knowledge, this is the very first legitimate emulated version of this arcade game to be released, although it has been ported to several systems in the past, including many 8-bit systems (Atari 2600, et al) and the Apple Macintosh. Naturally, I couldn't let this opportunity pass me by and my demo disc arrived via UPS on Friday. I've now spent enough time with it to give an opinion, and the results aren't as good as I hoped. Let's just say that emulation packages like this one will not convince many people to fork over money for licensed versions and forsake MAME and illegal ROMz.

An update has been posted with some different screenshots, taken with an S-Video cable as suggested in the comments below.

Playing Star Wars: The Arcade Game (cockpit version) at my local arcade is an indelible memory from my youth. While it was a premium game (only accepting quarters) I saved all my real cash that I carried to the arcade for that game. Later, when it started accepting tokens (easily obtained for free with my report cards) I always saved my last few credits for a few plays at the end each semi-regular gaming binge. I haven't been able to play the real thing for years now, but I have played it via MAME on my Windows PC. Someday, I hope to own the real thing.

Naturally, I was ecstatic to hear that a real emulated version was going to be released for a modern system. And, while I'm not as interested in Rogue Squadron III as perhaps I should be (given that I've pre-ordered it), I'm modestly pleased to have this emulated game despite its flaws.

To start with, the emulated vector graphics seem quite dim. With the light on in the living room, I'd dare say that it's almost difficult to see some of the lighter vectors at all. With the lights turned down, however, most of the fine details come to life. Regardless, the game still seems blurry, as if the antialiasing were too strong. The screencaptures here aren't perfect, but they do give an idea of the faintness of the game's video and the blurriness of the vectors. The third screenshot in this article is one of the screenshots from KLOV, cached locally to avoid using their bandwidth. I wish that the GameCube version looked brighter and sharper, like that third screenshot.

It's not just my setup that makes this game look bad. Looking at GameSpot you can find these screenshots of the emulator which also seem washed out and blurry, in a way that reflects what I'm seeing.

Next, the controls are somewhat sub-optimal. I doubt that anything will ever be as natural as the X-Wing control yoke on the original game, but a mouse is a decent substitute in MAME. At least for two of the three stages, the dogfighting and skimming along the surface of the Death Star, the mouse is just fine. It's in the trench that things gets dicey, but I believe the game in MAME is still ultimately controllable with a modest amount of practice. On the GameCube, however, the analog stick is used to control the X-Wing. That, in itself, isn't an awful thing, but the stick is self-centering (let go, and the crosshair snaps back to the center of the screen) which makes holding a bead on a moving target much more difficult. Had the controls mimicked a mouse, using the analog nature to determine the acceleration of the crosshair, then I think the game would be much easier to control. At least I think that would have been preferrable for the first two stages, and perhaps the self-centering steering would have been ideal for the trench run. One can argue that no alternative control scheme will ever compare to the original, but I'd argue that there are some that are better than others, and that this one is poor.

Finally, the game is almost as spartan of options as it can be, short of having absolutely nothing. The two things you can do which aren't part of the original game are (a) pause the game (via the Start button) and (b) reset back to the demo disc main menu. Compared to other emulators, this is just sad. There are no options to change the brightness or strength of the aliasing of the vectors, which might have alleviated the issues with the video. There are no options to change the control scheme, which might have made it easier to play. There are no dip switch settings, which would have allowed geeks to tweak the game's set-up. There are no developer interviews or original artwork, which would have made this a truly unique product and one that fans would truly value. These are standard in other emulator (or simulator) collections like those created by Digital Eclipse for Midway or the Namco Museum series.

Of course, you can insist that this is just a free bonus and so I have no right to complain. Ok, but I feel that a poorly-made commercial package of Star Wars: The Arcade Game does a disservice to one of the most beloved video games ever. It disappoints many fans who had been longing for this game, and even more so folks like me who have stopped using MAME until we can legitimately own the real thing. This bonus is being advertised to push sales of the new Rogue Squadron; after all, it's been the lead-off selling point in the biggest advertisement on the EB Games website front page for the past week. I'll admit: their ploy worked and I bought their game. But I'm going to be much more wary of such deals from LucasArts in the future, given how poorly this one turned out.

Although it pains me to say it, MAME is still a better experience for playing Star Wars: The Arcade Game. This little bonus could have been so much more, but in the end it is just a quick hack with no frills, dodgy controls, and subpar rendering quality. I expected that this jewel of gaming would have been treated with much more respect. Even after seeing the crap pumped out by game companies over the years I guess that some part of me still held on to the hope that someone somewhere still cared about the products they made. That's what I get for hoping.



Review: Star Wars: The Arcade Game (RS3 Bonus Disc) | 4 comments | Create New Account
The following comments are owned by whomever posted them. This site is not responsible for what they say.
What cables are you using?
Authored by: BryanC on Monday, September 08 2003 @ 08:18 PM CDT
Those screenshots look an awful lot like they were captured using a composite video (aka "the yellow cable") source. I use component video cables for my Gamecube - the difference in picture quality can be incredible at times, and I don't even have a progressive-scan capable tv. In particular I notice increased sharpness and more vivid colours.

I haven't tried the bonus disc myself though. If you are using component cables and it still resembles the first two screenshots in the article, then whoever threw together the emulator did a very poor job indeed.
What cables are you using?
Authored by: jvm on Monday, September 08 2003 @ 08:32 PM CDT
I only have a composite cable, so that isn't component video. I don't believe that my TV takes component video (I'll check when I get my time with the TV later tonight), but my TV capture card does. (At least, it has an S-Video connector, which I understand is component.) Looks like third-party S-Video cables are about $10 with the "Monster Cable" stuff being about 3x that price. I'll try one of the $10 cables and post a new screenshot afterwards.

Regardless, I think it's a bit sad that it might be required to use upgraded hardware to see this game like it was meant to be played. Surely they don't expect all 'Cube owners to have S-Video cables! The GameSpot snaps are better, so maybe they're using S-Video. It's still a bit blurry, no?

Finally, the video quality doesn't change the other complaints. Not that that affects your suggestion at all; thanks for making it and check back in a few days when I've had time to get the new cable to see if it made a difference.
What cables are you using?
Authored by: BryanC on Tuesday, September 09 2003 @ 09:48 PM CDT
For $10, it should worth trying out the S-Video cable. It's a good idea to avoid the Monster Cable stuff... they may be a bit better, but not enough to warrant the additional price. You'd need a huge (or at least an extremely high quality) TV to notice any difference between the Monster Cables and the others.

S-Video isn't component, but it's still better than composite. Component is better than both. However without a progressive-scan capable TV the difference between component and S-Video is more subtle (but still noticable IMHO) than the difference between S-Video and composite.

If you care about image quality, it is expected that you don't use composite cables. This isn't exclusive to the Gamecube either. I fully agree that this shouldn't have to be the case. But I think it's more the fault of TV manufacturers for not supporting the better cables (though most have gotten better recently). Right now I imagine it's more economical for the consoles to ship with just composite cables as nearly everyone can use those. Composite cables pretty much suck in general, though this is more noticable with the modern consoles and DVD players than VCR's and consoles that only output 320x240 (or lower).

I mostly figured you were using composite cables due to the abundance of colour bleeding and (possibly) dot crawl in your shots. (I can't see it in motion, so I can't tell if there really is dot crawl. But some artifacts, particularly those on the vertical green lines, seem like they were caused by it.) S-Video should nearly eliminate both problems, and component is even better. The GameSpot shots do look like they were taken with at least S-Video, but you are right about the blurriness... My guess is that it's due to either a poor capture, or just crappy anti-aliasing.

Anyway, I hope you find the cables to be an improvement. With any luck you'll be able to use them with your TV as well as your capture card.

Oh, and you're absolutely right about the graphics not affecting the other issues... I don't plan on pre-ordering RS3 and I haven't played the original arcade, so the graphics are all I can really comment on. Not enough people know that there are good alternatives to the yellow cable! :)
Review: Star Wars: The Arcade Game (RS3 Bonus Disc)
Authored by: ZYirAH on Tuesday, September 09 2003 @ 12:03 PM CDT
Thanks for the impressions. I was wondering how this would turn out.

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Blog - http://vidman.ca/members/ZYirAH
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