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Interview: Frank Leibly of StarROMs   
Wednesday, March 31 2004 @ 08:01 AM CST
Contributed by: jvm

InterviewsLast Fall I interviewed Jeff Vavasour (parts one, two, three) and asked whether we'd ever see any game companies offering game ROMs in a pay-per-download service. Within a matter of days, StarROMs appeared in the public eye and caused a stir by offering several dozen classic Atari arcade ROMs for download, apparently legally, for a couple of dollars each. Shortly thereafter, I purchased several ROMs and enjoyed playing them in MAME, leading to one of the more curmudgeonly, controversial posts to ever grace this site.

Having already poked the ROM pirates with my sawed-off pointy stick, it seemed appropriate to needle the StarROMs people themselves. In the period shortly after their launch, however, StarROMs disappointingly declined my request for an interview. Being the patient type, I asked again recently and this time StarROMs co-founder Frank Leibly agreed to answer my questions.

Here, at last are answers to the big questions: How can StarROMs, a pay-to-download business, really expect to compete with the free, pirated ROMs people are already downloading? Have they been successful? And, are they really going to donate some of their earnings back to emulation projects like MAME?

jvm: Let's get right to the big questions. You've had your business open for nearly five months. Is StarROMs successful so far?

Frank Leibly: I think we're doing pretty good so far. Longer term, we aren't going to be happy until we get every copyright owner on board. And that's going to take some time. But I think we've made a lot of people very happy with what we have to offer now.
jvm: You're charging a couple dollars per game. How can you possibly compete with the "free" downloads of ROMs that any modestly skilled net surfer can track down?
FL: This is really the same issue every copyright owner and media company has been dealing with for years. As a kid I bought blank tapes and copied records and tapes from my friends but when I got to the point when I could afford it I bought the CD's. And I still do. If you look at the demographic of who we're selling to, it's people in their 20's, 30's and 40's for the most part. Spending a few bucks is pocket change and it's worth it to know you're dealing with someone legitimate. I like to think the service we provide is worth something too.

I also think the illegal sites are going to continue to experience pressure and when you get right down to it I'm not sure I see the point of putting up illegal roms if there is a legal source available.

We're also starting to work with some folks who are selling MAME cabinets who want to provide their customers roms legally. These customers are spending big money and they deserve to get something that's fully legitimate rather than pirated.

jvm: There has been some contraction in the catalog of games at StarROMs. I purchased Gauntlet II from you, and it's not listed any more. Could you explain this?
FL: We had a rights issue emerge with respect to ten of the titles we were initially offering, where a third party came along and said that they had rights to these games and that we couldn't sell them without their approval. We hope to offer these games again in the future, but for the time being we agreed to settle this issue amicably by pulling the titles from our offering.
jvm: So, is my license to use Gauntlet II a valid license, even though the game has been removed from your catalog?
FL: Yes, the license is still valid. Likewise, we will continue to provide support for customers who have purchased these games through us, including providing update ROM versions if necessary.
jvm: StarROMs says they'll give a portion of the annual profits to projects that support the emulation of classic games. Some are skeptical about how, or perhaps even whether, this will be done. What does StarROMS have in mind, specifically and when can we expect it to happen?
FL: So far we've contributed $500 to the MAME team, and plan to make additional contributions in the future. It's unclear what kind of financial support we'll be able to provide on an ongoing basis or where it will go but we'd like to think that our contributions will add some value and make a difference.
jvm: When can we expect the current portfolio of games to be expanded? What factors determine such expansion? What other publishers are you talking with?
FL: It's a frustratingly long process to put these deals together. There is a reason that no one else has done this so far. It's a long term process. You have to keep in mind that emulation is a bad word in many circles. So at pretty much every company we've talked to there are folks who are on board with what we're doing and others who can't get past the E word. So it's a matter of getting to the right people. Then there is also the legal hurdle involved in rights clearances and putting together a licensing deal. We started talking to Atari/Infogrames over a year ago, well ahead of anyone else we've approached. We had hoped we would have the deal wrapped up by Q1 2003 but it took until September, and not because of any hitches but just because it really takes that long to do a complex licensing agreement.
jvm: Why hasn't Atari made any official press releases about the deal you've struck with them?
FL: Atari has been a great partner for StarROMs. We've talked about PR and promotional activities. We'll probably do an announcement together in the future.
jvm: What were the legal hurdles StarROMs had to clear to begin selling ROMs of old Atari games?
FL: I don't think there were any legal hurdles per se. These deals just don't happen overnight, especially when you are dealing with a big company.
jvm: Your "About Us" page you explain that you're a bunch of video game enthusiasts. What's the story of the leap from enthusiasts to the business of selling licensed ROMs through StarROMs?
FL: My partner Jay Coulson and I previously founded a company called NFIC - New Frontiers Information Corp., while we were finishing up school together at MIT. NFIC was a very, very early player in web e-commerce and on-line development. We sold the business pretty early on to Banta Corporation, a large printer, who was able to help us expand the business significantly by providing us with access to the large publishers and other clientele that they served. So we spent quite a few years seeing the publishing industry struggle with the advent of the Internet and electronic distribution. After we left Banta we both eventually got the itch to do something entrepreneurial again but we wanted to do something that was going to be really fun. Jay was the one who suggested we do something related to classic arcade games, and it didn't take long before we decided there was a real opportunity to create a business to legally distribute ROMs. That was about a year and a half ago.
jvm: How extensively have you tested the emulation support for the games you sell on various platforms? Ruffin bought Cyberball and has had difficulties with it under MacOS X.
FL: All of the roms we sell were originally tested on past versions of MAME and MacMAME under MacOS 9. We have had to play catch up as new versions of MAME are released, obviously. We had a fair amount of support related to the Gauntlet rom change for .76 and I know there are a bunch of affected ROMs for .77 that we had to deal with. It runs fine on my OS X machine and we haven't had any complaints that I'm aware of. I'd be curious to find out from Ruffin what problem he ran into.

So far we haven't seen many platform related issues to my knowledge. I believe there are problems with Tempest on the latest version of MacMAME for OS X, but I expect that will be resolved with the next release.

jvm: Since the source to MAME is available, has StarROMs used that opportunity to improve MAME support for any of the games it sells?
FL: No, we haven't up until this point. This is one of many things we'd love to do in the future, time and resources permitting.
jvm: What standard is used to decide whether a game's emulation support is strong enough to start selling it? What games are right on the edge? Which were ruled out completely, despite obvious popularity?
FL: Every title we offer needs to be evaluated on an individual basis. We aren't selling anything where sound is not working, for example. Likewise, we won't sell it if we encountered problems during testing. I think Lunar Lander gives a warning but it appeared to play fine in our testing so we are selling it but I think there is a note about it in our description. It's actually a title that users can get for free by setting up a new account. For some of the more recent games, we found that they require a pretty fast computer in order to emulate them reasonably well. We try to make a note of this in the descriptions. We get user feedback too which is always helpful.
jvm: Any news on the possible expansion to emulation related products, like the ones listed on your Gaming Products page?
FL: As you probably know, there are some fantastic products out there that can enhance the PC gaming experience. I'm talking about a broad range of controllers, or on the high end, full blown arcade cabinets that really bring the arcade experience into your home. From a business perspective, we've already built a large registered user base and it makes sense to expose these users to other emulation related products that they are likely to be interested in. Our core business is and will continue to be offering a legal source for game roms, but you can expect to see us enter into partnerships with companies who are offering other gaming related products in the future.
jvm: Thanks for taking the time to answer my questions about StarROMs, Frank.
FL: Thanks again for your interest, Matt.



Interview: Frank Leibly of StarROMs | 20 comments | Create New Account
The following comments are owned by whomever posted them. This site is not responsible for what they say.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Wednesday, March 31 2004 @ 03:30 PM CST
Why should any rights-holder agree to sell instances of any old game for pennies and nickels when Nintendo (for instance) can in 2004 demand $20 a pop for games like "Ice Climber" and "Excitebike"?
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Monday, April 05 2004 @ 07:13 PM CDT
We have yet to see whether American buyers will plunk down $20 for the Famicom GBA reissues. Also, ROMs != the original game cartridge, they each have a specific venue for use. There are some cases where you might want to own the original version of the game as well as the legal ROM (ie play Combat at home on your authentic 2600, then play it on a tapwave zodiac on the go).
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Wednesday, April 07 2004 @ 08:22 AM CDT
Do you think NOA prices carts randomly, or do you think they use research to determine the ideal price-point for the current market?

I understand the usefulness of ROMs from a gamer's POV, but still fail to see why any owner of a salable IP would agree to this form of distribution when it could very well undermine burgeoning, more profitable markets in handheld/PDA/phone/etc conversions and emulation. Nintendo has been R&Ding *commercial* emulationware for the past 3 years now on multiple platforms - they just got a US patent this year for handheld emulation (Patent #6,672,963). There is real money to be made in this area, or at least that's what they're betting.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Wednesday, April 07 2004 @ 11:55 AM CDT
Sure, but keep in mind that it costs money for e.g. Nintendo to create those GBA carts. They also have to market all of these emulation services for mobile devices, whereas a company like StarROMs does all the work for them. The content to most games is sitting around doing nothing for the company's bottom line. If people who just want these ROMs are willing to buy, then Nintendo can only gain additional royalties that have been lost because they weren't offering the games in a format people wanted. For my part, as long as it's possible to get them legally, (such as the CD of licensed Capcom games I received with my HotRod SE joystick control) in an emulator-friendly format, and for a reasonable price, I'm more than happy to pay.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Wednesday, April 07 2004 @ 11:21 AM CDT
I'd much rather sell 100 ROM images with $1/ royalties than 10 carts with $10/,
because the word-of-mouth follow-on sales will be higher in the former case.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Wednesday, April 07 2004 @ 07:21 AM CDT
> So, is my license to use Gauntlet II a valid license, even though the game has been removed from
> your catalog?
>
> FL: Yes, the license is still valid.

Whew! What a relief! When/if these disputes escalate and some clown in some legal department
thinks otherwise, we can, with grand smugness and confidence say "Frank Leibly says the license
is valid." We can then sleep the sleep of the just and know in our hearts that while we may not
have purchased a valid license, at least we will be excused from being called a Pirate by the
Newly Converted.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Wednesday, April 07 2004 @ 08:05 AM CDT
C'mon, they won't sue you. You're poor. They'll follow the money and sue Frank. (: (I would be very surprised if their "gentleman's agreement" to resolve that dispute did not include a promise to leave existing customers in peace.)

Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Wednesday, April 07 2004 @ 11:31 AM CDT
You're right. That's certainly what RIAA are doing.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Wednesday, April 07 2004 @ 12:45 PM CDT
You cannot sue a purchaser of an apparently legal work, even if you are the copyright holder. You have to sue the person that made the copy.
There is no theory of copyright law that would let anyone sue the customers.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Wednesday, April 07 2004 @ 08:34 AM CDT
In the time that mame has been around, many of the games have had their romsets changed multiple times. This is because the roms have been dumped from old arcade machines, where either the machine roms themselves have been corrupted by time/usage or whoever dumped the roms didn't do it properly. When mame validates a romset it only uses the checksums of the most likely valid dump, we still don't know for sure whether a romset declared valid by mame is actually 100% perfect (i.e. the same as made by the manufacturer) or not.

When I first heard about StarRoms I naturally assumed that the rom images they provide would be obtained directly from Atari. After an email exchange with StarRoms, I was very dissapointed to find out that the roms they are selling were originally downloaded from the internet (i.e. the same images from the same illegal dumping activity that most of us have already).

It seems StarRoms are missing the most important point to emulation fans and missing a real benefit that only a legitimate source can provide: we'd like to be sure that the rom images are 100% accurate by having them provided by, or at least authenticated by the manufacturer. Atari should naturally be required to provide them if they are also making money by selling/licencing them.

Actually if you read the mame documentation, the 'real' motiviation behind mame's mission is to document arcade hardware history. The fact that these games become playable is just a nice side-effect. In order to document history properly, it's necessary to have 100% accurate roms.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Wednesday, April 07 2004 @ 10:15 AM CDT
"It seems StarRoms are missing the most important point to emulation fans and missing a real benefit that only a legitimate source can provide: we'd like to be sure that the rom images are 100% accurate by having them provided by, or at least authenticated by the manufacturer. Atari should naturally be required to provide them if they are also making money by selling/licencing them."

A brilliant point, that bears repeating, and repeat reading.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Wednesday, April 07 2004 @ 07:02 PM CDT
(in Beavis and Butthead voice) Uhhh, how can I be sure I am getting 'certified' ROMs? Where is the USDR (US DEPARTMENT OF ROMS) sticker?

Hey Retard,

Those ROMS are 100% correct, as illegally copied....errr 'dumped' from the boards. Who gives a crap if they are
authenticated? There have been enough dumps of Atari stuff to be sure the dumps are correct.
If there were problems with the dumps, the games would probably crash, and not run at all.
There are self tests built into the majority of the games to ensure that the ROMS are working fine-
before you can even run the game. Maybe you should learn something about how actual arcade games work,
before you open your ass, and spew forth a bunch of crap. You ROM 'collectors' make me sick. Any metally challenged ass wipe can download LAME and some illegal ROMS. Go out and buy & restore a real arcade machine. Get a real hobby you dip s h i t!

GO TO STARROMS.COM and PAY FOR THE GAMES YOU DOWNLOADED ILLEGALLY AND ARE PLAYING ILLEGALLY. STOP MAKING EXCUSES.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Thursday, April 08 2004 @ 12:59 AM CDT
All caps makes you seem smart, and really makes people want to listen... /sarcasm

Anyway, I think this is a realy cool idea.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Friday, April 09 2004 @ 05:08 PM CDT
Hey Mental Midget,

'ALL CAPS" means that I am 'SCREAMING'. You will notice that
the post had a mix of 'upper' and 'lowercase' text. Usually someone
will type in ALL CAPS, when they want to emphasize something.

You will learn this, when you get out of the first grade.

IDIOT!
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Friday, April 09 2004 @ 08:15 AM CDT
>> Hey Retard,
>> Those ROMS are 100% correct, as illegally copied....

Hey retard yourself...
Can't you understand that some roms have not been dumped properly?
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Friday, April 09 2004 @ 05:05 PM CDT
You must be stupid, as well as retarded. The chances of an incorrect dump
for the stuff that Star Roms is selling, is less than .000001%. I'm sure that other
obscure ROMs may not have been dumped correctly, but there are litterally hundred of
thousands of Atari boards out there. They have been compared to know versions, over and
over again. Atari used common ROM's parts, that can easily be read correctly by any ROM reader on the
market. MAME has been around long enough to weed out the 'bad dumps' for the games that Star Roms is selling.
To say that Star Roms is selling 'incorrect dumps' in moronic. It's just a 'cop out' to not pay for the software you have stolen illegally.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Thursday, April 08 2004 @ 05:00 PM CDT
Something else that's going to help StarROMs is that the free sites make it goddamn impossible to actually download anything. If you don't want to look at porn ads, you've already eliminated a lot of them; if you don't want to look at pop-ups in general, there's another chunk gone; and if you hate it when spyware gets installed on your system without your knowledge, you're left with... well, nothing I could find last night in several hours of googling and HTML source hacking. It's ironic that it's easier to find computer abandonware on reasonable terms than arcade ROMs, especially considering most abandonware was originally sold for cold hard cash while most arcade games were never available for the general public to buy.
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Friday, April 09 2004 @ 08:38 PM CDT
Once there is a legal method of ownership of ROMs, what should/could prevent emulator developer's from cashing in on
things too? No more open source, free downloads then....

After all, they're clearly more entitled to do so than StarRoms, as they have put intellectual investment into the likes of
MAME, nor merely spotted a cheap business opportunity, and in Atari, a bunch of feckless muppets who don't know good
business from bad?
Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Saturday, April 10 2004 @ 07:30 PM CDT
"Once there is a legal method of ownership of ROMs, what should/could prevent emulator developer's from cashing in on things too? No more open source, free downloads then..."

And the problem with people getting paid for their work is?

Interview: Frank Leibly of StarROMs
Authored by: Anonymous on Saturday, April 10 2004 @ 09:11 PM CDT
No problem, other than the 'free' nature of MAME in particular must have been a key driver in its rapid development and
growth.

If MAME had originally been built around a revenue model, I doubt we'd be having these sort of conversations because
emulation would've died on its arse years ago.

Just think it's a bit ironic is all. As I said, I definitely would prefer emulator authors to be paid than some casual
prospector like Star Roms.
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