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First Impressions: Castlevania III: Dracula's Curse   
Friday, December 05 2003 @ 08:01 AM CST
Contributed by: jvm

NintendoCastlevania started on the Nintendo Entertainment System (NES), and I'm playing through the third entry in the series, called Castlevania III: Dracula's Curse. This old school platformer has several things going for it: great graphics, memorable music, and several distinctive levels. It also suffers from some of the worst qualities of the NES: passwords instead of saves (battery-backed saves were possible in 1989), limited controls (other games feel less rigidly unnatural), and some unimaginative repetitive jumping/hacking sections (hey, look, another graveyard just like the last one!). Given the negatives, I am guessing that if you didn't grow up with this game, you're probably not going to get much enjoyment out of Castlevania III. At the very least, play it in an emulator which supports saving the game state; this will lower the frustration level as you work through some areas that require careful timing amongst a plethora of cheap hits by enemies.

The story is the same old Castlevania schtick: battle through Dracula's castle (and in this case the surrounding area) to kill his henchmen and finally take down the big neck-biter himself. Along the way, beat the crap out of some candles to collect hearts, which you expend to fire a subweapon. Also collect moneybags, although the only gain there is for a score; you can't spend the money like you can in later Castlevania games. Incidentally, someone actually wrote a very nice FAQ on Castlevania III just this year. You can find it linked from this page on GameFAQs; it's the one by "Needle". If you're going to write an FAQ a whole 14 years after the game was released, you're probably doing it because you care, and I respect that.

What is amazing to me is how little this series has changed. The selection of enemies is nearly the same as Castlevania: Symphony of the Night, for example. Got skeletons? Yep. Leaping men? Check. Zombies? Roger. Medusa heads, eyeballs, and bone pillars? Yop, natch, of course. Not only that, but the subweapon system of dagger, axe, holy water, and cross is virtually the same as the other games in the series. In a way, I suppose it's like what I've heard about Shakespeare: each new generation (of game developers, in this case) takes the same characters, story and adds its own interpretation. Oh well, it's been a winning formula for several games.

Which is all to say, this whole series isn't very original. Sure, there are variations on a theme, and the graphics are purty, and the music often is a bit better than it deserves to be, but you have to want to hop-and-hack your way through the same levels over and over again to enjoy it more than once. I guess there's something entrancing about the hop-and-hack that I find utterly soothing.



First Impressions: Castlevania III: Dracula's Curse | 14 comments | Create New Account
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Rather innovative for Castlevania...
Authored by: hendersa on Friday, December 05 2003 @ 09:46 PM CST
Castlevania III was what Castlevania II should have been. It was certainly more faithful to the original Castlevania's feel than the Zelda II knockoff that Castlevania II felt like. A few things that made Castlevania III an innovative addition to a successful franchise were:

  • Multiple paths through the game. If an area was too difficult for you, try a different path next time. This was quite different from the strict linearity of Castlevania and the forced "pick this up and give it to that guy over there" of Castlevania II.

  • Switching between your "basic Belmont" and one of your three companions. The strategies of the levels changed depending on which of the companions you had (and whether you decided to use him or her). This also led to several different endings to the game, which leads to increased playability for picky people like us that feel the need to see every ending a game has to offer.

  • Adaptation and evolution of situations from Castlevania. Try the boss fight against the flying dragon skeleton while the room is flooding with water. Even if you aren't crazy about the "jump and whip" style of Castlevania III, that type of stuff is really pretty fun. Also, working your way through the clock tower in Castlevania III is what the second level of the original Castlevania should have been.

    All in all, Castlevania III is the most interesting, replayable, and downright fun of the first three Castlevania titles that were US releases for the NES. When the third game in the series is better than the first two without being a carbon copy of either one, that's quite an achievement!

    If only they had gotten rid of those annoying medusa heads...

    Andrew

  • Rather innovative for Castlevania...
    Authored by: jvm on Friday, December 05 2003 @ 11:32 PM CST
    Hey, Andrew! Hope things are going well for you lately.

    I see I'm at a distinct disadvantage, compared to your knowledge of the early series, and I'm glad you've added some context. I don't know that I've ever read a description of the evolution of the series, but I think such a document would be worth having. Perhaps there is one on GameFAQs and I missed it.

    Anyway, how many of the games have you played? I've got experience now with this one, Castlevania Chronicles (PSX, same as Akumajo Dracula for the Sharp X68000), Bloodlines (Genesis), Circle (GBA), Aria (GBA), Symphony (PSX), and Lament (PS2). By far, my favorite is Symphony but Aria is a very close second.

    And, yes, the medusa heads are annoying. By far my least favorite enemy.
    Rather innovative for Castlevania...
    Authored by: hendersa on Saturday, December 06 2003 @ 01:16 AM CST
    Well, let me think for a moment...

    On the NES, there were Castlevania I through III. They got the ball rolling for the series.

    On the SNES, Castlevania IV and Castlevania: Dracula X were two that I have played. Castlevania IV introduced the concept of just slinging the whip around by holding the whip button and swirling the d-pad. Dracula X is pretty rare to find these days, but still a fun game to play.

    On the PSX, I've played through Symphony of the Night. You've played through this one yourself, so you're already pretty familiar with it.

    Every SoTN fan should try to track down a copy of Dracula X, since it's the story of Richter Belmont. The end of Dracula X is the prelude battle scene between Richter and Dracula in SoTN. Dracula X is not as good as SoTN by a longshot, but it fills in a few pieces of SoTN's background story. For instance, the Maria that Alucard meets in SoTN is the sister of Richter's girlfriend, Annet.

    I've only owned an NES, SNES, PSX, and PS2 over the years, so that's about it for my Castlevania experiences. It's mostly just the "old school" Castlevania titles that I have played. Between the two of us, though, I think we've probably covered just about all of them!

    Andrew

    AHEM! :-)
    Authored by: jagripino on Saturday, December 13 2003 @ 07:14 AM CST
    I have played all of the games in the series excluding the GBA ones and the recent PS2 incarnation, and that includes, besides the ones you mentioned:

    Two Castlevania Adventures for the original GameBoy (or GBT, as we call it here in Brazil, the T stands for Tijolo = Brick :-)

    Another Castlevania game for the GBT, the name for this other version eludes me now, but it had a female vampire hunter as the lead character. All three versions had excellent soundtracks considering the weak PSG sound chip on the GBT...

    Kid Dracula for the Famicom, I can't remember what it's called in Japan, probably something like Akumajou Dracula-kun. It has a SD version of Dracula as the main character. There's also a GB version of this game.

    Vampire Killer on the MSX. I don't know if this was the first version of the game out of the arcades, but it's very different from the Famicom/NES version.

    Akumajo Dracula X on the PC Engine, one of my favorites, together with SotN. The SNES version is but a pale shadow of the original.

    And yes, there are probably some other versions of Akumajo Dracula which we are missing on this thread...
    Rather innovative for Castlevania...
    Authored by: Judecca on Saturday, December 06 2003 @ 03:28 AM CST
    Wow... I own all three of the NES castlevanias, and I thought #2 was by far the best. Its got towns... quests. I dunno, I was really dissapointed when #3 went back to the same old side scrolling. #2 wasn't great, but I felt it was a step in a really cool direction
    Castlevania & similar games
    Authored by: JohnH on Saturday, December 06 2003 @ 05:31 AM CST
    In recent months I've had a chance to get very well acquainted with both NES Castlevania and Castlevania III. Both games I played somewhat when they were new (Castlevania for the first time in a Vs. Castlevania machine!), but have not been able to spend any real time on until now. Now, I have played through the original Castlevania on one credit/continue, and on Castlevania III I've played quite a number of one-credit games (no one-credit wins yet, however).

    First, it's true that the jumping in both games feels rigid, but this also works in their favor. Simon and Trevor are only eight tiny NES sprites each in size, but even so there is a real *weight* to them. They move like they have mass, and a good amount of it. I especially like how, if you drop one of then more than a few blocks, they crouch as they land and make a sharp landing noise. This crouch isn't a mere graphic effect like in other games, it can't be aborted and can cause you to take a hit. Jumping in these games, to me, feels exactly right.

    For those who haven't played the games, here's the deal with 8-bit Castlevania jumping: once launched into the air, you have no control over the character's motion until he lands. Jump straight up and, unless something hits you in the air, you'll end up right where you started. Jumping in either direction puts you on an unalterable trajectory until you regain contact with the ground, unless one of those damn medusa heads or something similar hits you. This is the hardest thing about Castlevania, a game almost legendary for its difficulty, really, the ease in which the player can be sent into a bottomless pit. It's not that the rest of the game is easy, it's that eventually, a player can get good enough to breeze through most of it by building up a good subweapon with multipliers, but one bad jump will take that away.

    I'm not really sure why I like Castlevania and Castlevania III. It may have something to do with their sense of place. That map that shows up between levels gives it a sense of traversing the castle room by room, even if it is, essentially, a bunch of linear levels. I sincerely doubt the game would have held up to the obsessive play I've given it lately if it weren't really impeccably designed. Especially the subweapons and multiplier system. Losing a life is worse for the loss of that triple shot Boomerang you've built than any loss of game progress.

    Castlevania II, I have to say, I don't like as much. I really like Metroid-style exploring games, and I've enjoyed both Symphony of the Night and Aria of Sorrow, but this game always seems to me like the bastard child of the series. And when it comes down to it, I enjoy the early 8-bit Castlevanias more than the recent exploration-based games, or even the 16-bit era updates. They just don't have that same feel, nor that sense of challenge.

    Here's a weird comparison for you. Castlevania shares a whole lot in common with two other games of that era (though it predates both of them), Rare's Wizards and Warriors and the NES version of Tecmo's Ninja Gaiden. They're all side-scrolling, multi-stage games with lifebars, subweapons, challenging bosses and powerups hidden in background objects. There are a good number of similarities between them, but there are enough differences that they feel like completely different games. You might want to give W&W a look, it's certainly odd (that sword your knight character holds in that game is largely useless) but has that special European feel to it. In a good way, I mean. In my opinion Ninja Gaiden has not held up, take out the cutscenes and you have a terribly annoying game, with too many enemies, a main weapon that doesn't seem real to me, even *worse* bottomless pits along with a terribly clunky latch-to-walls ability. Much worse, I'd say, than Castlevania.
    Castlevania & similar games
    Authored by: jvm on Saturday, December 06 2003 @ 07:59 AM CST
    Hey, John. You've clearly got some serious time invested in the Castlevania games, especially the old ones, and from what you and Andrew said I'm really curious now how this series made it to a third game after the second one was seemingly such a vast departure from the original.

    And, it occurred to me that there is one game notably missing from the ones listed as "played" by the posters here, and that's Dracula X: The Rondo of Blood for the PC Engine Super CD-ROM. This is one of those "holy grail" games, I'm told, and I'm wondering if it's worth the price. For me to play it, I'd have to either buy the game and then find an appropriate emulator (possibly difficult, given that I'm avoiding Windows and I'm likely to get castigated if I use an Xbox ;^) or buy the game and then also buy the hardware. Either way, expensive: each item will probably cost well over $100.

    Also not mentioned are the 8-bit GameBoy games (been tempted to buy one to see what it's like, esp. on GBP) and the Nintendo 64 games (which I plan to try eventually, especially the "better" second one).

    Also, as for your comparison with Ninja Gaiden, I never did get into that game very much but I can see the parallels you've made are fitting. Was playing some Golgo 13 last night and was reminded of the cinematics in Ninja Gaiden, which I recalled being in a similar style.
    Castlevania & similar games
    Authored by: BryanC on Saturday, December 06 2003 @ 09:30 PM CST
    The Castlevania series probably got to a third game the same way the Zelda series did - the black sheep second game didn't bankrupt anyone but wasn't as popular so the developers went to something more similar to the first.

    I'm led to believe that the PC Engine Dracula X is more or less the best of the old school Castlevanias (ie. the linear jump & whip ones). If you don't like the NES Castlevania's you probably wouldn't feel Dracula X is worth its steep price. (Of course this is just speculation...)

    I haven't played the second N64 Castlevania, but I did rent the first one a long time ago. It had a crappy camera and semi-sluggish controls, but it's a game I wouldn't mind buying if I could find it (and find it cheap). It had a lot of unique touches - like for half of a level, it wouldn't let you jump, fall, or get hit once! Made it seem like a completely different game for a bit. Frustrating at first, but it felt very rewarding to complete that section. I certainly wouldn't pay a lot for the game, but I've been keeping an eye in bargin bins for it. (I don't quite trust ebay... yet!)
    Castlevania & similar games
    Authored by: jvm on Saturday, December 06 2003 @ 10:16 PM CST
    Well, I've seen the first Castlevania for N64 around here for $8 pretty regularly. Not sure if that counts as bargain bin by your standards. The second one, from my research, appears to be more widely appreciated, although I can't recall if I've read a direct comparison between the first and the second. The second, Legacy of Darkness, is by far much harder to find in my brief time looking for it (past several months trolling the used game stores around here).

    Well, if PC Engine Dracula X is the best, perhaps I'll look into getting it at some point. Unfortunately, I fear the price will be even MORE inflated by the time I can actually afford it at today's prices. :^( Sort of like the rising prices of arcade games.
    Castlevania & similar games
    Authored by: Anonymous on Monday, December 08 2003 @ 04:23 AM CST
    $8? Seems like a reasonable price. I haven't seen it anywhere near that, though I must admit I haven't looked too hard recently. For some reason I still can't find many cheap N64 games up here in Manitoba (Canada). Last I checked they all seem to hover about the price for PS2 Greatest Hits games... far too much for anything but the best N64 games, in my opinion.

    The second N64 one was better in that it improved some of the nagging issues (or so I'm told), but apparently it's still no Zelda. Still worth picking up for a decent price, I think. I doubt you'll find it anywhere but ebay, or possibly if someplace like Blockbuster is selling off their old inventory. You've probably come across this in your research, but I seem to recall the second one being rental-only at the time.

    I can't say with any authority that the PC Engine Dracula X was the best... just that I've heard it to be so. The SNES Dracula X was apparantly a pile of dog crap compared to the PC Engine version. At $100 (American, even!) I should hope so - I preferred the NES Castlevanias to the SNES Dracula X (then again I didn't play it much, so maybe it got better).
    Forgot to log in first
    Authored by: BryanC on Monday, December 08 2003 @ 04:26 AM CST
    Whoops. I made the parent post. Not that anyone cares. :)
    Castlevania & similar games
    Authored by: PainKilleR on Tuesday, December 09 2003 @ 12:10 PM CST
    You've clearly got some serious time invested in the Castlevania games, especially the old ones, and from what you and Andrew said I'm really curious now how this series made it to a third game after the second one was seemingly such a vast departure from the original.

    Although I never did play III (for who knows what reason, did it come out after Sega released the Genesis?), nor the SNES or N64 games (since I had neither system), I absolutely loved the first two games. In fact, when I read all of the praise for III I thought that I might have remembered incorrectly which games I had played, until I read the descriptions of II and III.

    The second game was a major departure from the original, but for some of us it was a step in the right direction, even if it fell down the stairs in some elements. Aria of Sorrow and Harmony of Dissonance really remind me strongly of Simon's Quest, though the story elements and quests are reduced a great deal (not to mention that it doesn't have the seperate towns and so forth).

    All of that being said, the first two NES games, the most recent two GBA games, SotN, and Lament of Innocence are the only ones I've played, so there are probably many more qualified opinions about the direction of the Castlevania games in those middle years. I must say, though, that the first NES game was the only game I ever kept playing despite having to leave my NES on (paused) and turn the TV off to keep my place in the game, not to mention letting everyone else in the house know that I was saving my place (and frankly I'm surprised they didn't turn it off just to piss me off).

    Castlevania & similar games
    Authored by: JohnH on Wednesday, December 10 2003 @ 04:14 AM CST
    I've never played the PC Engine Dracula X, but really, I'm a little iffy if they changed the original Castlevania too much. Even Castlevania III sometimes feels like they just made it too unnecessarily complicated (and tricky to emulate). The original game is just that sharp.

    By the way, there's a Nintendo Unisystem version of Castlevania, "Vs. Castlevania," which is almost identical to the NES version except for code to support pay-for-play and a really, *really* strict time limit. It'd be kind of cool to own if it weren't for that timer, even if you book through a level it's easy to beat a boss with the short time warning sounding.
    Castlevania & similar games
    Authored by: jason on Wednesday, December 10 2003 @ 10:03 AM CST
    Castlevania III was definitely innovative for its time, while carrying on the CV traditions of quality art and music.

    I'm glad to see someone came to it late, rather than never. :)

    Some very insightful comments from other people. There was a really nice series history I've seen (I thought it was different than the one available via Gamespot.com), but I can't find the link.

    --Jason
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