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All Emulation Is Illegal   
Wednesday, January 26 2005 @ 01:00 PM CST
Contributed by: jvm

The title overstates it a bit, but not by much. This is an angle on copyright and emulation that I've been mulling for a while but have never formally written down. The upshot is that all emulation of copyrighted videogames might be illegal even if you own the original game and emulator writers (and websites that distribute them) might be contributory infringers. It all has to do with Title 17, Chapter 1, § 117...

I can prove that I own an original copy of Skate or Die! for the Commodore 64. Let's take that as a given. Now, here's the basic question:

Can I play the Commodore 64 version of Skate or Die! on a Commodore 64 emulator without breaking the law?
To do this, I first must have a copy that an emulator will play, and usually that means I need a D64 file (an electronic replica of the contents of a 5.25" floppy disk formatted for a Commodore 1541/1571 disk drive) with the game stored on it. According to Title 17, Chapter 1, § 117, entitled "Limitations on exclusive rights: Computer programs" we see:
(a) Making of Additional Copy or Adaptation by Owner of Copy.— Notwithstanding the provisions of section 106, it is not an infringement for the owner of a copy of a computer program to make or authorize the making of another copy or adaptation of that computer program provided:
(1) that such a new copy or adaptation is created as an essential step in the utilization of the computer program in conjunction with a machine and that it is used in no other manner, or
(2) that such new copy or adaptation is for archival purposes only and that all archival copies are destroyed in the event that continued possession of the computer program should cease to be rightful.
Well, that seems rather straightforward and restrictive. That D64 file is for archival purposes only. Unless the definition is more flexible than it appears, that means the owner of an original may make a a copy and that copy cannot be used unless the original is destroyed or damaged. (Perhaps even that is reading too much into it?) So as long as you have an original, that copy should be sitting somewhere safe until needed to replace the original, should that event ever arise.

Now, if this is how we interpret the law, then practically every use of a videogame system emulator is illegal. Even a user who dumps the contents of a videogame cartridge for an Atari 2600 game he owns to a ROM file cannot use that ROM file with an emulator unless the original's loss requires resorting to the archival copy. If true, then even my attempt to stay legal by buying games and only then using an emulator to play them is way out of bounds.

For what it's worth, I did once ask Frank Leibly of StarROMs if they had interpreted the law similarly when having to work through license negotiations to redistribute ROMs. In particular, I asked if my interpretation of the archival copy clause were correct. Further doesn't that mean that the only legal way for the owner of an Atari Asteroids stand-up machine to play the game in an emulator is to obtain a license for the ROM for that purpose (which, incidentally, StarROMs does). Frank responded that, yes, my interpretation was correct (in this case, the same that StarROMs was working from) and that, yes, an Asteroids owner would have to obtain a copy of Asteroids specifically for use with an emulator, unless they were using an archival copy after the original failed.

Let's just say it outright: StarROMs, a company that wants to sell ROMs, has an interest in having the law interpreted this way. Regardless, I don't think that they're wrong, and I think that their opinion is one that copyright holders are more likely to take, whether the public likes it or not.

So what's the upshot for emulator writers? Well, I would worry about contributory copyright infringement, the type of legal challenge that all the Peer-to-Peer applications have had to deal with. Not that this should happen to them, or that it would be a good thing, but I think it could, especially if a big copyright holder like Nintendo were to take the stance I've outlined above. And isn't Nintendo hoping to make money from their rereleases of NES games for the GameBoy Advance? Seems obvious that emulators for other systems are competing directly with Nintendo's commercial interests in that case.

And I think that Nintendo does hold the view stated above:

The backup/archival copy exception is a very narrow limitation relating to a copy being made by the rightful owner of an authentic game to ensure he or she has one in the event of damage or destruction of the authentic. Therefore, whether you have an authentic game or not, or whether you have possession of a Nintendo ROM for a limited amount of time, i.e. 24 hours, it is illegal to download and play a Nintendo ROM from the Internet.
That puts it pretty plainly, and I have to confess that I agree with their interpretation.

I should also point out that there are potentially more problems than just the ones I've raised. Does an emulator make use of a copyrighted BIOS or kernal? If so, can anyone legally use it without specific permission from the copyright holder to use a copy of the BIOS in that manner? Does the archival copy have to be exact? If so, then Commodore 64 games which use very tricky hacks with the hard drive might be very difficult to archive, and in fact cracked versions of a game may be classified unauthorized derivative works and therefore ineligible to be considered archival copies. Does the archival copy have to be used in the exact same way as the original? If so, then perhaps the only thing you can do with an archival copy, even after the original is destroyed, is to use it with the original hardware, not an emulator. Incidentally, this doesn't even cover the issue of software licensing, which adds an entirely new layer of crap on top of the whole copyright mess. I have a GameCube game whose manual specifically prohibits copying of the game, and specifically says that this does not infringe the right to make an archival copy. How does that work? And what if the game is sold used without the manual?

Which is to say, even when you try to stay legal, you're probably still breaking the law. It's not a situation that makes me very happy, honestly, and I wish that the law were written differently. Perhaps, in the future, the law can be changed to make casual copying by an individual for convenience or emulation without redistribution to third parties completely legal. But until then, I'll stick to my original statement: All use of emulation is illegal.



All Emulation Is Illegal | 28 comments | Create New Account
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All Emulation Is Illegal
Authored by: akawaka on Wednesday, January 26 2005 @ 01:55 PM CST
(1) that such a new copy or adaptation is created as an essential step in the utilization of
the computer program in conjunction with a machine and that it is used in no other manner


So, ah, this clause doesn't apply?

---
Martin - http://akawaka.csn.ul.ie
All Emulation Is Illegal
Authored by: jvm on Wednesday, January 26 2005 @ 02:00 PM CST
I believe the history of that clause is that it had to be added to permit the copying of software off of its original medium (say a floppy disk) into memory for execution. That is, after all, a copy, and this is the part of the law that permits it to be made.

Unless you know otherwise, I wouldn't take that clause to mean anything more than that: copy from original (or archival copy in the event of loss) to memory for execution.
All Emulation Is Illegal
Authored by: Alkini on Wednesday, January 26 2005 @ 03:16 PM CST
It seems key to me that making a ROM image, for example, is not an infringement since it is an essential step in the utilization in conjunction with a machine, not "the originally intended" machine, or the like. This, of course, hinges on the definintion of "machine."
All Emulation Is Illegal
Authored by: akawaka on Wednesday, January 26 2005 @ 03:31 PM CST
I can't help but feel that you are attaching your own personal meaning to the first clause to
satisfy your argument.

So, if you take a C64 cassette, read the program data from the cassette into the memory
of the C64 and run the program from memory then that is fine.

If you take a cassette, read into memory on my PC and then run it from there then that is
fine also.

But, according to you, if I take that section of memory and move it to some kind of non-
volatile memory (Harddrive, floppy disk, etc) then I am violating copyright law? I don't
know where you are getting that from. The law makes no distingtion between volatile and
non-volatile memory.

---
Martin - http://akawaka.csn.ul.ie
All Emulation Is Illegal
Authored by: jvm on Wednesday, January 26 2005 @ 03:47 PM CST
It has nothing to do with the medium and everything to do with how it's used. The archival copy should be inert and untouched until the original is no longer available. The other copy is for the purpose of execution only. The way it reads, the parent of each copy referred to in (a) and (b) is the original. That is, both are made from the original, not one from the other (RAM to archive or the other way 'round).

To make a copy of a Commodore 64 tape to your hard drive is an archival copy, since (AFAIK) you cannot execute the program in those bits directly from the hard drive. That is, all existing emulation would copy the bits into RAM and then use the virtual hardware to execute them. That's two copies, one being made from the archival copy to execute, and that appears to in violation of the law. Again, "for archival purposes only" implies that it's not for use except in the case when the original is destroyed or damaged, and therefore is not a copy which can be used to make a copy into RAM.
All Emulation Is Illegal
Authored by: ruffin on Wednesday, January 26 2005 @ 07:22 PM CST
I did like what StarROMs had to say, and it was a sort of loophole I was wondering about... if my original dies and my archival copy isn't accessible wrt original hardware (eg, it's a D64 image that, for whatever reason (every C=64 in the world is destroyed by buggers), I can't get back to a 1541 floppy), can I now, finally, play on an alternative type of original hardware? (Assumedly in the example above I'd've had to make a copy of my C=64 ROM (or JiffyDOS/ROM/whatever) too.)

From StarROMs fellow (too lazy to recheck story -- Frank Lieby?):
"an Asteroids owner would have to obtain a copy of Asteroids specifically for use with an emulator, unless they were using an archival copy after the original failed [in which case they *could* use the emu?]."

Does that legally work? I can use the emu if my stand-up coin-op fails? (And off the roof goes my C=64...)
All Emulation Is Illegal
Authored by: jvm on Wednesday, January 26 2005 @ 08:19 PM CST
Unless there is case law saying otherwise, I don't see any explicit restrictions in the law on use the archival copy in an alternative way, but I see the possibility that a judge could decide otherwise. It's really open to interpretation. However, as I think you were noting, you would probably also need a copy of your Commodore 64's kernal and Commodore 1541 ROM and any other bits of copyrighted code and data in a real system.
All Emulation Is Illegal
Authored by: mattcelt on Thursday, January 27 2005 @ 12:56 PM CST
AFAIK, none of the emulators use actual BIOS code from the systems they are emulating. (I could be very wrong about this, but I wouldn't think the BIOS code for a C64 processor would be compatible with an Intel processor.) So, if this is the case, the work done to emulate the BIOS would be the product of reverse-engineering, which specifically does not violate copyright law.

Now if you are correct, I would have to destroy the copies of my Atari 2600 games in order to legally play the archival copies, right? But if I did destroy the originals, how could I prove that I owned them in the first place? Would I really need to keep the mangled carcasses of the game cartridges locked away for legal proof?

This has scary implications. What if I purchased the ROM online from StarRoms? If I make a copy, which one is the original? How do I prove it? And since IIRC the courts have already ruled (in the Napster case maybe?) that loading copyrighted material into RAM can constitute copyright infringement, what then? Do I have to delete my archive copy every time I play the game?

I do hope the courts are more reasonable than this.
All Emulation Is Illegal
Authored by: jvm on Thursday, January 27 2005 @ 01:13 PM CST
AFAIK, none of the emulators use actual BIOS code from the systems they are emulating.
When I tried out Playstation emulators a while back I distinctly recall needing a tiny little BIOS file from a real Playstation. I think they even had hacked ones, but I'm not positive. Might even have had to have been region specific (since Playstation games have territorial lockout). As I recall, the site with the emulator didn't have the file, but instead told me, in effect "Google with this filename and find it yourself". Yes, they were using the actual BIOS for a Playstation, it appeared. Not distributing it, but requiring it for the emulator to work.

Now, this doesn't mean that the actual computer hardware and OS (in this case, Linux on an AMD-based machine) were using the BIOS; the emulated hardware (i.e. virtual hardware implemented in software) accessed it as part of the boot-up routine.

All mistakes made above are probably the result of my faulty memory about this experience. I haven't tried a Playstation emulator in years.

All Emulation Is Illegal
Authored by: jez on Thursday, January 27 2005 @ 12:45 PM CST
"The archival copy should be inert and untouched until the original is no longer available."

This is biggest catch22 I have every heard of; I can see it now - the feds bust down my door and find a hard drive full of c64 game roms.
Feds- "Where did you get these ROMS from son?"
Me - "They are backups of all the games i legally own."
Feds- "Show me the original copies so we can verify."
Me - "They were destroyed in a house fire - but thank goodness i had these backups so i can still play these games i licensed"
Feds - "You're under arrest"

See how silly it gets? If you have a bunch of legal copies of the games and are using ROMs - if you get served with papers can you just destroy the orginals and be ok?? Can't I just call the oringals my backups and use the ROMs? Isn't the spirit of this law that a licensed user is allowed to use ONE copy at a time??-- im sure any Judge would see it this way.
All Emulation Is Illegal
Authored by: jvm on Wednesday, January 26 2005 @ 03:54 PM CST
I should also have said, perhaps in the original article, that I suspect that hooking a Commodore 1541 floppy drive up to a parallel port via an X1541 cable, putting in an original disk of Skate or Die!, and then running an emulator that supports the X1541 connection is probably completely legal. Not many people do this, however.
All Emulation Is Illegal
Authored by: michael on Wednesday, January 26 2005 @ 04:29 PM CST
I thought I had a cogent point but it turns out I don't (other than pissing Matt off).

- yeah, it's annoying but not surprising, post-Lessig, that this is the situation
- I doubt it has any real impact on the pervasiveness of emulation if we get into the RIAA-
level of personal lawsuits
- it's pretty obvious on the face of things that, there's nothing wrong with using an
emulated copy of game X if you already own a copy of game X; in fact it's grossly amoral
to support the existing schema (there is a strained metaphor involving the drug war in here
somewhere)
- it's unlikely we'll see any change in the law in the next decade given the miniature fiscal
impact this market has (within the industry as well as nationally)

I suppose it would be interesting to contrast this with the problems with software in the
patent system; in terms of legislative movement. That problem is so much larger and
they're are no closer to even having a handle on the size of the problem much less actually
trying to fix it.

Does the games industry have a lobby group akin the RIAA that would do this prosecution?

m.
All Emulation Is Illegal
Authored by: eriktorbjorn on Saturday, January 29 2005 @ 09:42 AM CST
Does the games industry have a lobby group akin the RIAA that would do this prosecution?
The Entertainment Software Association, perhaps. They have a Web page about software piracy at http://www.theesa.com/piracy.html and they do mention the subject of emulation, actually. They're against it. No surprises there.
All Emulation Is Illegal
Authored by: jvalenzu on Wednesday, January 26 2005 @ 05:00 PM CST
I wholeheartedly support this interpretation of the existing law and deny any claims that it
ignores precedent and any sort of common sense test. Please destroy all your emulation
tools and proceed to the nearest Best Buy to purchase enjoyable new retail releases.

Sincerely,
The Game Industry
All Emulation Is Illegal
Authored by: Judecca on Wednesday, January 26 2005 @ 05:32 PM CST
Since I don't actually use any kind of emulator, I probably shouldn't comment, but this is the internet so I will.

Breaking the law is a pretty large part of the whole emulation scene. For the most part, it has to do with people not wanting to buy the systems, more so than not wanting to get said system from a box in the basement. I'd also venture that most people who want to play skate or die on C64 aren't scowering ebay for a copy first.

While the laws be interpreted in ways that suggest it is, or is not, legal, its important to note that much emulator development is fueled for the more illegal reasons.

Maybe C64 emulators aren't designed to break the law, but software PSX, NES, SNES, DC, etc, probably are. Especially considering that nintendo is still profiting on its largest nes/snes games via the GBA, and all PSX games can be played on a PS2.

The PS2, and GBA NES carts are a good example of legal emulation. So not ALL emulation is illegal. Just most of it.



All Emulation Is Illegal
Authored by: jvm on Wednesday, January 26 2005 @ 08:21 PM CST
The PS2, and GBA NES carts are a good example of legal emulation. So not ALL emulation is illegal. Just most of it.
Busted. You are, of course, right on with this statement. Those examples are certainly legal emulators, directly from the people who own the properties. Good point.
All Emulation Is Illegal
Authored by: PrezKennedy on Thursday, January 27 2005 @ 01:20 PM CST
All speeding on the highway is illegal as well, however nearly everyone does it. It's a matter of convenience, just like ROMs are.

I have 300 games, now... I could haul all of those old cartridges and systems with me wherever I go, or I could take my laptop and play all of them on that. Nintendo should have no problem with that (nor is it any of their business) since I've been putting dinner on their table for nearly fifteen years buying these games.
All Emulation Is Illegal
Authored by: pit on Thursday, January 27 2005 @ 01:57 PM CST
Could you answer this question?

Do you see this law applying to using original media with an emulator?

For instance if I could read the C64 disk without making a copy or read the Nintendo cartridge directly.

The copyright code doesn't seem to cover how you use/play the copyrighted material. Seeing that there are many apparently legal intel/windows emulators that run on the powerpc/mac platform, this would seem to make it so the only legality issue would be with backup copies. I believe that item 1 covers moving the data to a different medium, which would eliminate the majority of the legal issues covered in this article.
All Emulation Is Illegal
Authored by: CdrJameson on Thursday, January 27 2005 @ 04:16 PM CST
(Summary of this PC Zone article from Stuart Campbell Ah, but what about the flip side of this? You have a legal right to make an archival copy of any game you own. Therefore anything added by the software publisher to stop you doing this (eg. copy protection) is preventing you exercising your legal rights, and hence is itself illegal.
All Emulation Is Illegal
Authored by: total_critic on Thursday, January 27 2005 @ 11:10 PM CST
What about this little thingy?
All Emulation Is Illegal
Authored by: Karmakin on Friday, January 28 2005 @ 09:56 AM CST
According to that line of thinking...

MP3 rips. Illegal.

Taping a TV show. Illegal.

Mix tapes. Illegal.

Maybe that's the case, but as far as I know, it's not. Emulation is a type of format shifting. There are the cases that need to use actual bios' of course, but that's just another layer of ROM that I can format shift.

And licensing? Sorry, but I have NEVER signed anything before I buy any games. I havn't agreed to ANY extra license. If they want to start that, fine and dandy. But once I put down the money, the terms are finalized, and can't be changed without agreement by BOTH parties.
All Emulation Is Illegal
Authored by: jvm on Friday, January 28 2005 @ 02:35 PM CST
This part of the law refers directly to computer programs. There are different parts to deal with music, etc.

Whether the license will hold up in court or not, you should read the documentation on the inside of the manuals, printed on the CD itself, or on the start-up screens for games. Many Playstation games, for example, say they are licensed for play only on a Sony Playstation (i.e. official hardware licensed by Sony). If that license is legally binding, then you cannot, for example, use the CD directly with an emulator, much less a ripped version on your hard drive.
All Emulation Is Illegal
Authored by: Thom on Saturday, January 29 2005 @ 08:05 PM CST
But the 'legal' licenses in packaging/documentation often do not hold up in court, for various reasons.

Do you forsee any company actually going the route of the RIAA and prosecuting either those who write emulators or those who use them? Until one does, emulation will remain technically illegal but still widely used because nobody seems to care.
All Emulation Is Illegal
Authored by: jvm on Saturday, January 29 2005 @ 08:18 PM CST
I think Nintendo may eventually make a move.

They, more than anyone else, make a lot of money by repackaging their older games and can use such evidence to show that illegal emulation damages the market they alone have the right to exploit. They have received patents regarding emulation on handheld devices, and could try for more patents. The one they have might shut down some of the better NES emulator work. And they have some of the more restrictive licenses on their newer games, at least judging from the GameCube manuals I have here.

If anyone has set out the grounds for taking dramatic and widespread legal action, it is Nintendo.
All Emulation Is Illegal
Authored by: Thom on Sunday, January 30 2005 @ 03:13 PM CST
I would be heartily inclined to agree with you. None of the other companies involved have their finger in that particular pie as much as Nintendo and even those who also traffic in nostalgia (the Sega Ages collection should be coming out over here soon) don't have the past history of being willing to litigate in these sorts of situations.

My gut feeling is that they'll try and go after the emulator writers themselves first--I would like to think that Nintendo isn't completely clueless and wouldn't attempt the RIAA 'sue random people' tactic, as that would be a public relations disaster.
All Emulation Is Illegal
Authored by: Mightyclaw on Tuesday, February 01 2005 @ 07:19 AM CST
I believe Nintendo took action on this matter years ago. Remember when www.mame.dk (ah, the good ol' days) had to remove all of their Nintendo ROM images?

Most of the ROM sites, shortly after, removed their Nintendo ROMs. Some were too slow and were contacted by Nintendo's legal department, and gradually it became very difficult to find *any* ROM images...at least, for a while.

I haven't looked for ROMs on the web for years, but I wouldn't recommend hosting Nintendo's, even today.
All Emulation Is Illegal
Authored by: jvm on Tuesday, February 01 2005 @ 08:08 AM CST
As late as Summer 2004 I was able to find practically any GameBoy Advance, GameBoy, GameBoy Color, NES, and SNES ROM for games I own. At least at that time, things were pretty easy. I haven't been looking for a while now, so I don't know if it's changed.
All Emulation Is Illegal
Authored by: Bob on Thursday, February 03 2005 @ 11:09 AM CST
Matt,

Suppose we put aside the arguments: suppose I conceded that the first numbered point in the limitation you described should only be interpreted to mean something like the much more limiting "you can make temporary copies of the software in order to run it on the hardware it was intended to run on" or some such.

And suppose I went along with you when you pretended that this was the only section of copyright law that applied to software, and that, for example, the notoriously ambiguous fair use issue didn't apply. (Note that if you own the software already and make a copy to play on an emulator, that is a non-commercial use. It's not a cookie-cutter of the Betamax case, but media-shifting on its own is probably fair use.)

And let's put aside the idea that developing an emulator might be lawful since otherwise, should the original equipment/software become obsolete, we need _something_ to show the archival copies on. (The link provided by total_critic to the exceptions to the DMCA anti-circumvention clause strongly encourages this view, as it implies running software on something other than its original hardware or media is a-ok, at least in archival situations.)

If we boil the whole argument of whether emulation is necessarily illegal away, I then ask, "so what?" The only consequence you bring up is that maybe Nintendo is gearing up to sue the emulation developers for contributory infringement. How serious are you about that? If you think it's really likely, then I'd say Nintendo might not be thinking long-term; even if they're willing to duke out contributory infringement in the shadow of the Betamax decision (see here if you want to look it over and don't want to bother Googling), would winning really help them much? Specifically, winning on the grounds that I _can't_ copy my legally bought stuff over to a new machine?

I think consumers have generally accepted the steady obsolescence of gadgets, leading them in a cycle of buying the latest and greatest. But this is because they think they have a choice -- there's a presumption that I'm getting the NES releases on the GBA instead of emulating them on my PC because it's more convenient for me, not because I'm not ALLOWED. If it becomes a well-publicized fact that the rules for my music CDs and the rules for my software CDs are so vastly different, the law might actually get changed, and I'm betting Nintendo doesn't really want that. They just want the emulation scene to stay off the general consumer's radar. But maybe not.

Other than that tidbit, is there some other point? Perhaps you think the law is poorly written and maybe a bit nonsensical, or just wrong? Join the freakin' club, Matt -- you've been the one telling us we're a bunch of law-breaking losers. Are you going to keep up the emulation? Are you saying that you're joining the ranks of the great unwashed and breakin' the law? Does that mean you'll stop writing snarky posts about the scumbags who pretend that their "piracy" is preserving game culture, or even worse don't even pretend that they're not just taking stuff 'cause it's free?

(as in beer.)

Or is there some moral line that doesn't have to do with how the law actually reads, which you're happy to adhere to? Perhaps something to do with whether the original company is fairly compensated, or some balance between the rights of producers and consumers? Something you could argue as being a better solution than the current law, and that on a reasonable day both sides could accept?

Now, that's an article I'd be interested to read.

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