10 December 2007
I am become Eidos, destroyer of worlds
A quote from a recent blog post:
I think it's worth noting that both games -- Angel of Darkness and Kane & Lynch -- came from the same publisher, Eidos, and in both cases it appears that the publisher forced the game out before it was completely ready. It's a helpful reminder that publishers want to make money first and art second..
But what really sets the game apart is its commitment to deliver a story that we don't get anywhere else in games [...] and show us one way that games can communicate something that's not juvenile, trite, or outright embarassing like most game narratives. If the development team had been allowed enough time to polish the game to the level it really deserved [...] this unique experience could have reached more people. What could have been.I have written similar things about Tomb Raider: The Angel of Darkness, but this post (found via GSW) by Steve Gaynor is talking about Kane & Lynch, the game now notorious for its possible involvement in the Gerstmann firing. The idea of noir games is interesting. I wonder if the Infocom detective games count as noir? I never played them, but I always assumed they were copying Chandler's Marlowe.
I think it's worth noting that both games -- Angel of Darkness and Kane & Lynch -- came from the same publisher, Eidos, and in both cases it appears that the publisher forced the game out before it was completely ready. It's a helpful reminder that publishers want to make money first and art second..
Labels: eidos, tomb raider
--jvm at 15:29
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