According to NPD's figures, Chains of Olympus sold well over 300,000 copies in its first month on the market. A PS2 version would easily sell a million and would complement a $99 PS2 model quite well.
Given that I completed the PSP game twice (something I almost never do for long-form action games), I'd probably end up picking up the PS2 port. So make that a million copies, plus one.
In an ideal world, Sony would also get someone to port the game to the PS3 and sell it for $15 on PSN. But this is Sony we're talking about, so it will never happen.
The whole situation reminds me of how Champions of Norrath on the PS2 locked up for a fair number of consumers, but no reviewers mentioned it. Seemed odd to me at the time and I did some asking around to find out why.
Turns out reviewers didn't review the same kind of disc sold in stores. One reviewer told me he reviewed Champs o' Norrath on two single-layer DVDs as opposed to the dual-layer DVDs sold to us commoners.
Makes me wonder if the same thing happened here. The reviews are pretty much all pegging the 10 on the review-o-meter, but I haven't heard about the reviews talking about lockups like folks are seeing on normal systems. If I had the time, I'd start asking around -- someone should.
Meanwhile, I hard reset my PS3 and played about 15 minutes up to the first save point. So far so good. Now if I only had time to play more, but real life has me elsewhere. Ah well.
Or it could just be weird programming or some dirty words I never learned. Still, made me laugh.Labels: beta, metal gear, ps3
I guess it should have been obvious to me, but I'd just assumed they'd build detail into the "existing" Liberty City that we all knew from GTA3 and GTA:LCS. So much for all that.
I know Liberty City about as well as any fictional world I've played, and I am a little disappointed that I won't have that leg-up when GTA4 hits next month. It would have been neat to have some of that memory helping me get out of tight spots on the run...
I'm guessing that this is essentially what happened to Liberty City from the original GTA when GTA3 came out...
I also downloaded the PSP version of flOw, the relaxing game that previously had been a Flash game and later a downloadable PS3 game. Despite all the kvetching by the press about graphical slowdowns, this is really a very clean port. I recommend it for PSP owners, especially if you haven't played the PS3 version.
Meanwhile, I've not been blogging because my writing agreement with Next-Gen was extended from a monthly NPD column to include a weekly column. So, since late January I've been pouring my weekend free time into that work. For the curious:
Anyway, I've got next week's column in the bag and I'm hoping for a day or two of just pure gaming while I'm on holiday. Between my real job, time with family, caring for sick kids, being sick myself, and writing on the side I've had practically no time for games, much less writing about playing games.
I remember when it was announced that GNU/Linux would be permitted on the PlayStation 3 out-of-the-box and how this was a move to prevent piracy. These folks, who at least give the impression of being in touch with the hardware hacking scene, believe that making the PlayStation 3 open to other operating systems has kept it safe from the pirates. In a nutshell, the "smart" hackers open a system up and the "dumb" pirates then exploit the opening. By inviting the former group to play within some boundaries (certain PS3 hardware is still off limits from within PS3 Linux distributions) the latter group doesn't have a chance.
Now, that doesn't mean that the PS3 will never be hacked. All systems are hacked, eventually, I believe. But 14 months after the launch Sony is still secure. Every other system they've launched has been hacked to pieces, and they've lost out on at least some software licensing fees as a result. (I won't try to figure out how much, given how people argue that pirates would never have bought the games in the first place, that Sony might benefit from having more people playing software on its platforms, etc. etc. Perhaps we can all agree that it's at least greater than thr-- four dollars.)
Of course, the irony is that Sony finally had the right idea on the platform whose software fewer people actually want to play, much less pirate.
If you ask me, all the furore surrounding the HD-DVD gloom and doom buzzing around the internet can only be a "good thing" for Sony. It's all just further proof that the symbiosis between games console and media accessory is irrevocably complete and the resulting abomination is the future. And I'm not even going to begin to theorise about how the PS3 might have helped Sony's Blu-Ray empire.
Sony are probably going to use the news as a metaphorical ladder to climb towards their metaphorical goal in the universe, which is to sell the PS3 as a "lifestyle" console. This serves the dual purpose of inevitably infuriating people who spend a considerable chunk of their time browsing internet forums (i.e: me) and also generating a huge swathe of attention (case in point: this post) where the ensuing knock-on effect will cause some people to put down money and actually buying one.
There's got to be some fence sitters, who both want to adopt a HD format and not buy the next Betamax. This news will surely encourage them towards a PS3. Right?
Of course, there's the bigger picture. We all want to be seen as cool and Sony are no different. By touting their universally-panned fence-sitting jack of all trades black box as some sort of arbitrary accessory to life then Sony aren't just making a games machine for teenagers they're making something you're not ashamed of having in your living room. I'm sure that's the sort of general consensus that Sony are getting at. I'll bet you my right arm that's the kind of stuff they talk/make Powerpoint graphs about in business meetingsDon't get me wrong, Sony are no worse than the competition. After all, my 360 has spent the last three weeks slapping me round the face with news about how I can download movies onto my games playing console, provided it's not too busy randomly exploding and I can buy a sound system big enough to drown out the console's turbine engine.
I bet even Nintendo would do it if their little white brick was powerful enough.FileFront has the download and installation instructions, which, curiously, point out that removable storage of some sort is required for import. Whether it be compact flash, Memory Stick or simply a USB thumb drive, it seems one can't simply download to the PS3's built-in mass storage via the internet browser. What's up with that?Believe it or not, this was known almost a full month ago. I remembered reading it today after Mike sent me the Penny Arcade link. Read it:
What we do to finalize it, make sure it makes the most efficient use of memory, and runs the fastest, is we bake it down to the PS3 version, but that's just like saving a file in Word in a different format. If you save it on a PlayStation 3 format, you can stick it on the Internet, and someone can download it, put it on a memory card [USB drive, memory stick], and import it into their PlayStation 3 version of the game. That works really well.Awkward? Yes. Should it have been fixed before launch? Of course. Sony needs to fix it ASAP. I recall having trouble downloading themes directly from the PS3 browser too. And remember, this is the same outfit that hasn't gotten movie downloads online yet and can't seem to make an online PSP storefront that doesn't involve another machine (Windows PC or PS3).
But, hey, free fricking mods and levels, people. For all the kvetching we see over paid downloadable content, isn't free better, even if it takes a tiny bit of elbow grease? Jeepers.
And, no, that's not Free. It's free.
Labels: business, modding, online distribution, ps3, sony
Technically, they're right. It is a card with memory on it. You can use it with the PlayStation 3, although I'm not sure the cheaper 40GB model has a port for one. But in the sense that the term "memory card" has been used with previous PlayStation consoles, it's a bit of a misnomer.Still, more power to them if they can get people to buy them, especially at this price. The one I'm looking at has twice the capacity for this same price. And I'm buying it for my PSP, not my PS3.
On the other hand, it is rather...sinister.
Three things jump right out at me:
- As soon as you start the game it has a little note saying that you must have an HDMI cable and an HDTV with an HDCP compatible HDMI port to run the game in 1080p. Basically, you have to have an encrypted connection from the PS3 to the TV. Baffling. What am I going to do...steal high resolution video of myself tossing one in the gutter? Bizarre.
- The menu options right off the bat include various modes of play and...buy new characters. In-your-face microtransactions! None are available now, but if this works like the PSN game PAIN released last week, there will be little dudes you can add to the game for $0.99 very soon...
- Then at the bottom of the menu screen you can see that tapping the triangle button does something special. It displays the End User License Agreement, or EULA. Because, really, you never know when you might want to check the possibly-binding legal document you virtually signed when you booted the game the first time.
One particular GameStop that I visit about once a week has a single copy of Uncharted on display. Recently I saw it on the shelf with only its spine showing, making sure it won't catch anyone's attention. The copy of Ratchet & Clank they have there is on the top shelf of the PS3 section, which puts it above everyone's eye level. And I'm not even sure they have a copy of Heavenly Sword.
Sony apparently is spending some huge wad of cash ($150 million?) on promoting the PS3. The TV ads someone showed me online today were pretty good. The Uncharted one certainly nails the tone of the game. But when people get to the store, if the PS3 display is as uninteresting as what I'm seeing, then all that money will be for naught.
Then they have a PS3 kiosk, but no really interesting demos. It should be locked on a Ratchet & Clank demo or something. Heck, get a Japanese account like I did and download the Japanese Gran Turismo 5 demo. It's a beautiful looking game and will get people interested.
Labels: business, game stores, ps3, sony
All of the gameplay falls into two categories: movement puzzles and combat. Most of the former is unoriginal, but the lush scenery almost makes up for it. Combat takes over as the game reaches its climax, which helps the pacing but also reveals the game's design limitation. Fortunately, the brutal pack intelligence of the enemies makes every encounter a challenge, even when replaying the same scene. While you can effectively use cover to maximize your firepower, you can also be overwhelmed from the flank if you don't subdue the enemy quickly enough.
Able-bodied and lithe, Nate parkours through the island's jungle and hidden ruins with visible effort. And while he is armed, he lacks the action game genre's armor and health packs. Except for his amazingly steady aim, he is a very human actor. Recent Tomb Raider games have humanized Lara and smoothed her movement, but future entries in that series will rate poorly if they don't match Uncharted's standards for characterization and action.
The game's biggest weakness comes at the end when the near-realism is nearly jettisoned for a fantastical action game (and movie) cliche. Fortunately, the twist doesn't play out as ham-handedly as it first appears, nearly saving itself by the end. Redemption comes in a pivotal scene which feels ripped directly from a classic action movie I'll decline to name, but then plays out satisfyingly differently.
Uncharted isn't quite the personal revelation that Tomb Raider was in 1997 or that Prince of Persia: The Sands of Time was in 2005, but it's still an awesome experience.
Technical note: While playing I experienced one hard lock that required me to reboot my PS3.
I'd enjoyed Guitar Hero, though not enough to buy, and the formula translates to the drums very well. If you're wondering, it really is just Guitar Hero on the drums, where you're smacking the right one of a set of quads according to the icons on the screen. At times, you have to hit more than one. The limit for me so far was two at a time, which makes sense.
I didn't try much improvising a la Parappa, where improvising was the best way to really jack up your score, and since I wasn't familiar with the UI, I didn't know if my few riffs were helping much or not. Crossing the sticks just made me look like a dork. The mad scorefest that was the end of the song was a lot of fun, though I'm not sure the one-year old watching me knew what to think.
Unfortunately, the way the game had you bang the drums was pretty Ringo, which is to say it wasn't a very original arrangement and will likely convince another generation of hacks that all there is to playing drums is slapping at 'em as hard as possible, with the snare joining the high-hat every other beat. I'm hoping the two tougher levels have something a bit better than this quick demo's rim-smacking.
Still, is there a better social game out there right now? Rock Band puts the kabosch on anyone trying to argue to me that Mario Kart is worth inviting over the over-twenty [year-old] friends for a night o' fun. Rock Band extends the fun from air guitarists in Hero to has-been drummers like me. Cool.
So why isn't this out for the PS2 again? Curse ya', Sony!
(Update: It's a little difficult to find the PS2 version's due date. It's apparently Dec 10th, moved up to hit the sweet Xmas season spot. This is the first game I've been partially excited about playing in some time, WoW addiction excepted.)
Labels: firstimpressions, ps3
After a few minutes of jungle environments you start running into bad guys with guns. From that point on, the game is mostly combat. At the end there is the tiniest bit of Tomb Raidering, and the game isn't subtle about it -- the hint icon constantly flashes even after you allow it to show you where you need to go.
Frankly, I found the combat difficult. I died a lot, and I think the grenade aiming interface is probably the worst I've ever used. That said, the use of cover was intuitive, which I hadn't expected after watching the videos.
The game looks brilliant, I think. The big waves on the water are a disappointment -- I saw a better effect in Baldur's Gate: Dark Alliance years ago -- but everything looks sharp and colorful. The dude (forgot his name) moves smoothly and responds well.
Would I buy the game? Maybe. I do have a hankering to play the demo again, so I guess there's that.
I liked having access to a PS1 game without having to extract it from the shelves of my library. Sony should put more games up on the store or -- my preference -- sell a downloadable software package that allows me to rip my existing PS1 games to my PS3 hard drive. Or, perhaps, charge me a small fee (say a dollar) for the service. Make me an offer, Sony, and I'll consider it. This $6-or-more-per-game racket isn't my thing, even if it is more convenient.
However, the real trouble I had with Twisted Metal 2 on the PS3 is that my preferred control scheme -- Run 'n Gun -- isn't really feasible with the SIXAXIS controller. The lower controller triggers now have a lot of analog throw, and so are not very useful as digital switches. Since PS1 games like Twisted Metal 2 don't need analog triggers, they suffer. I briefly wondered how I could hook up a PS1 or PS2 controller, and remembered that it involves some controller-to-USB dongle that I don't own (yet).
So, with rumors that a cheaper, smaller PS2 system will be out next year, this just reinforces how I think people should view playing Sony games from here on out: get two systems. Keep a PS2 around for PS2 and PS1 games and view the PS3 as purely for PS3 games and Blu-Ray movies.

I want to highlight this one in particular:

That jump in PS3 sales in Europe is pretty amazing. The PS3 is outselling the Xbox 360 immediately following the launch of Halo 3, if I'm reading it right. I believe that's following the launch of the 40Gb PS3, and my recollection is that European countries were getting some reasonably decent bundles (like a football game or something).
If we see anything like that when Sony introduces the 40Gb PS3 here, it might be a happy holiday for Sony after all. If they're selling 2-3 times as many PS3s after the 40Gb model was introduced into Europe, that would be comparable to selling 40,000 to 60,000 PS3s per week here. That would put Sony at 160,000 - 240,000 systems per month. During the Holiday 2007, I think you can safely double that, or even triple it.
We won't know how the 40Gb $400 model is really doing February 2008, maybe even March 2008, because Holiday sales will skew the numbers higher than usual. Regardless, it sure is going to be fun to watch.
Anecdotally, the October price drop for the 80Gb model appears to have been less well planned than its June introduction, as fliers the week after the announced drop to $500 still reflected the higher $600 price.I thought I might possibly be reading too much into the mistake, but now I think I had it right. In my local Circuit City Sunday advert:

That's right -- it still shows the 80Gb PS3 at $600. If you check online or in the store, the price is actually $500.
Leaks from printed fliers were the source for rumors of the summer price drops by both Sony and Microsoft. Now we're seeing the reverse: Sony dropped its price unexpectedly and it's taking the fliers a couple of weeks to adjust.
See, everything you can buy on PSN has a price that ends in 99 cents. Previously, when I'd purchased games, I'd been able to charge the exact cost. So last week I paid precisely $9.99 for Everyday Shooter. Perfect. Zero balance.
Now I've paid $5.00 into my PSN account and spent $4.99. That one penny is going to sit there and I won't be able to use it until I've bought 98 other items and the pennies add up. ARGH!
No, really.
Ms. Pac-man is a maze and ghosts and power pellets. Everday Shooter is Robotron-style shooting and dodging with Every Extend Extra chain reactions set to guitar riffs. Yet, they share some important qualities.
Both open with a few unique, appealing bars of music. I listen and prepare myself mentally for the challenge ahead. Playing Ms. Pac-man at a stand-up machine, I settle my stance and grip the joystick with the tips of my thumb, pointer, and middle fingers. For Everday Shooter, I close my eyes and enjoy the music and enjoy a moment of peace.
The music ends and the action begins. In Ms. Pac-man, I clear the maze of dots while leaving the power pellets for later. Similarly, I dodge the first few enemies in Everday Shooter as I prepare to set up chain reactions. (Or, on the second level, I attack the first stationary enemy. Or on the third, I shoot robots and look for the first large one to begin a chain. Und so weiter.) The work is menial, but essential.
With the stage set, I begin exploiting the system. Ms. Pac-man collects four ghosts per power pellet and catches the two fruit in each maze. As ghosts pin her in, she sneaks away with some quick moves. Similarly, the dot in Everyday Shooter starts setting off chains, harvesting points, while weaving amidst danger for all it is worth. With skill, the payoffs are substantial.
And when the wheels come off, as inevitably they do, I improvise. Ms. Pac-man may have to slip through the warps on the side of the screen a couple of times to get at a particularly isolated dot with ghosts patrolling nearby. In Everday Shooter, I botch the timing and suddenly the dot is racing to gain some measure of control of the screen all over again. Take out a few enemies and work toward stability again.
Ultimately, both games are about survival. I suppose you could say that Ms. Pac-man is about points, but I don't really pay attention to the points anymore except to pick up the extra Pac at 10000 points. Instead, I measure my success by how far into the sequence of mazes I survive (second banana is good for me, as I don't play much anymore) and how often I chomp more than two ghosts at a time on later levels. In Everday Shooter, I measure my success by how far into the sequence of levels I survive, and by the efficiency of my chaining. My score weakly reflects these qualities.
Labels: classic, ms. pac-man, ps3, psn
At one point, no kidding, the floor was littered with more than a dozen detached arms. With each step, Conan kicked at least one with his feet. If it were at least fun to cut the limbs off, I could perhaps see past the gross detail, but it just isn't. Conan feels like a lumbering Kratos with only two attacks, detach-head and detach-arms. Worst of all, the demo doesn't even reward you with one last shot of saucy bow-woman. You just get to hear her congratulate you at the end.
That said, the game is yet another in the ongoing global war on pottery. Hooray for red and green glowing icons popping out of broken pottery, crates, and armless men!
This demo is currently on Xbox Live Marketplace and the PlayStation Store.
Here we are, coming up on 11 months into the PS3 life, and I've finally got a PS3. Despite what is literally a wall of unfinished PS2 games, I'm completely absorbed with PS3-specific games. Super Stardust HD is brilliant. The high score table is huge, but you can filter it to just show your friends. I've just squeaked by a friend's high score by a mere 20,000 points and he's vowed to get past me again. I presume this kind of feature is copied from Xbox Live, but it's just brilliant. Even if I don't get bested, I intend to increase the gap between my friend's score and my own, as soon as I find the time to play again.
On the other hand, flOw continues to engage me. I've discovered the third lifeform and will hopefully get another soon. I believe there are five. My elder son enjoys playing with the little creatures, even if he doesn't entirely understand the controls and lacks the fine motor skills to use the controller effectively sometimes.
I picked up Oblivion for a mere $30 and hope to grab both Warhawk and Resistance: Fall of Man before the end of the year.
And now Everyday Shooter is coming out this week.
So, I understand Josh's complaint about Sony completely dropping backward compatibility with PS2 software. I want it, and I'm glad I picked up a 60Gb model. On the other hand, I've found more than enough to keep me busy with just the PS3 parts of the system that I could have gotten a non-backward compatible model and really not have noticed very much.
That said, Sony really needs to get below $400 with their system. They're going to do ok this holiday, I suppose, but they better hope the 2008 software lineup doesn't get delayed any further and, most of all, delivers a compelling reason for Joe User to drop the money on a PS3.

Welcome to the uncanny valley.
Source: NeoGAF
Some aliasing and blocky curves kept the game from living up to my visual expectations. On the other hand, the cut scenes appear to be mostly 2D animation and are quite good.
The entire demo is a boss battle against an evil Lard Lad, the donut store mascot brought to life by Kang and Kodos with their Halloween ray. As Homer and Bart, you must hit doors on Lard Lad's back and then pull out some wires to damage him while he's stunned. Do this three times and you win.
This is easier said than done, not because the game puts fair challenges in your way but because the game doesn't give the kind of smooth control you need to pull it off. The key issue is getting up onto the doors, and I did not enjoy trying. For example, I'd put Bart in a convenient location, use Homer to lure Lard Lad nearby, and then switch back to Bart only to find that he'd left his location. By the time I got Bart back in position, Lard Lad had moved on.
Does it help that the game makes fun of boss battles in Kent Brockman's commentary? A little, but not nearly enough. There are some truly enjoyable lines of dialogue in the game and in the cut-scenes, but you'd be better off catching a rerun of the original series on television.
The demo can be found on the PlayStation Store (for PS3 owners) and will presumably be put on Xbox Live sometime in the near future.
My hats off to the developer, Housemarque. Fine job. These folks understand how to keep the player engaged in a frantic action game: don't stop me from quickly jumping right back into another game. I believe from game over to blasting asteroids in a new game is close to 10 seconds, which is far better than you can say for a lot of games. Instantaneous would have been nice, but that's nitpicking.
And Sony, keep dropping money on these kinds of exclusive games. I've watched the trailer for Everyday Shooter a couple of times already, and I hope you make good on your promise to bring it out before the end of the year. That plus LittleBigPlanet and I should be plenty happy.
Labels: fun, online distribution, ps3, psn, sony
I've downloaded and played a bit of fl0w, and it's a decent relaxing game. Blast Factor, the main Robotron-clone for PSN, is neat but I'm not upgrading from the demo just yet. I may wait until Christmas for any games on disc, but we'll see.
I've moved all my PS2 save data over, and the system worked just fine with Ace Combat 5. I've got a bunch of demos downloaded already and will get around to them eventually.
The USB keyboard driver and web browser could be a little more robust. Blame typos on that, please.
I'll probably watch Casino Royale on Blu-Ray with the wife this weekend. We'll see if she thinks there's any difference between DVD and an HD format.
When I have a vacation I'll probably look into backing up my data and installing GNU/Linux.
Labels: linux, online distribution, ps2, ps3, sony
For the 60Gb:That works out to 89 out of 90, or 98.9%, being playable with minor inconvenient issues on a 60Gb PS3.
84 games work just fine (93%)
2 have video corruption (2D movies)
1 has graphics corruption (2D or 3D game graphics)
1 has some sort of audio problem (corrupted audio)
1 has a fatal hang
1 doesn't work with some sort of extra hardware
The results for the software emulation of PS2 games...
For the 80Gb:That works out to 76 out of 90, or 84%, which are documented playable with minor inconvenient issues.
50 games work just fine (57%)
7 have video corruption (2D movies)
12 have graphics corruption (2D or 3D graphics)
12 have a fatal hang
1 doesn't work with some sort of extra hardware
5 have speed problems (running slowly)
1 doesn't work online
1 is not in Sony's database
Here are the graphs:

I intend to keep my old PS2 around, so most or all of these games should be available to play on that system even when they don't work on a PS3. Still, for out of the box compatibility the 60Gb really seems like the system to get. We'll see how well MonkeyKing's feelings about the software emulation pan out...
105 work just fine (that's 82%)The number that probably really matters: 126 out of 128 will work with minor inconvenient issues. That's 98.4%.
4 have video corruption (2D movies)
8 have graphics corruption (2D or 3D game graphics)
4 have some sort of audio problem (usually just a wrong or truncated sound)
4 have a bug that can cause a hang (only a couple are truly fatal)
1 has a controller issue
2 have speed problems (usually running slowly)
If you'd prefer a graph, here you go:
Out of these 128 games, the 80Gb and 60Gb models have exactly the same compatibility issues. Although I've never seen it said somewhere, this leads me to believe that the PS1 compatibility is purely software, and has nothing to do with the PS2 hardware in the 60Gb PS3 model. Sony has a software PS1 emulator after all, the one used on the PSP! Moreover, when issues have been fixed with PS1 game compatibility, they're fixed by a firmware update.So, there is no compelling reason to get either PS3 model over the other if your concern is PS1 compatibility.
Incidentally, I believe
I'm working on combing through my PS2 library. I'll have another post up when I get done.
He's right.
I don't keep refreshing my RSS reader waiting for a new post penned by Jack Tretton, mind you. The blog is just a glorified PR space. On the other hand, when they make an announcement on the blog before they send out a press release to the news sites, they're doing precisely what Karraker said they needed to do: take control of their own message. Sure, it's often PR garbage, but at least the public can get the PR garbage directly from that tap instead of filtered through IGN or Kotaku. Direct is better.
Of course, Sony's message, no matter how direct, hasn't always been clear. Where is Game 3.0, anyway? Why are they letting leaks set up expectations of how well PlayStation Home is progressing? They've got work to do. But, for the most part, they're right back to a healthy back-and-forth with the media and their competition.
I hope Sony gets someone as good or better than Karraker for the next PR guy. They're going to need it.
(Disclosure: I have written and continue to write for Next-Gen.biz, to whom I've linked.)
Description: When the "Atari founder Nolan Bushnell" FMV plays, the audio plays approximately 1 second ahead of the video.For the 80Gb (software emulation), the report is
Description: No major problems for this title.Not a killer there, but it does leave me wondering what else will crop up in my collection. On balance, I'm seeing more issues with the 80Gb than with the 60Gb, so I haven't changed my plans. Still, it would be interesting to see a graphical comparison of some sort to visually evaluate how compatible each machine really is.
Here, via a URL at ign.com, is a Microsoft press release. It's full of less than clever rhetoric, like, "Xbox 360 is the only console on which consumers will be able to play all of this year's biggest titles: [game 1], "Halo 3" (Bungie Studios), [game 2], [game 3]." That it's straight from MS makes it more interesting that a link is made between the Xbox 360 price drop and Madden's release. Microsoft, not controversially, thinks Madden pushes "next gen" console sales.
Microsoft Corp. today kicked off the greatest holiday lineup in video game history by announcing it will reduce the estimated retail price (ERP) of Xbox 360 by $50 (U.S.) beginning Aug. 8. Soon to follow, Electronic Arts Inc. (EA) will release its blockbuster video game title "Madden NFL 08" on Aug. 14. "Madden NFL Football," one of the most important mass-appeal franchises in video games, was the top-selling game of 2006 and is the top-selling franchise of the past 10 years.
So now we have at least one good explanation why an EA Madden developer blog, here hosted by ign.com (conflict of interest, anyone?) says that the WinPC version of Madden matches the features of the "Current Gen" Madden engine instead of that of the "Next Gen" code. We wouldn't want to compete with next gen console sales, would we?
Strangely, the Windows Madden developer doing the blogging is trying to sell the Next Gen version down the proverbial river. Check this quote.
The first question that is going to come up from all the PC fans is about Next Gen vs. Current Gen. So rather then bore you with the details let me say that we are still closer to the Current Gen version of the game. Personally I've been a fan of this choice given the way the game plays.... This really is the great Madden PC debate for the last couple of years: Speed and Game play of Current Gen versus the Look and Graphics of Next Gen (FYI - it just has not been technically possible to do both to date, even though I've been trying).(emph mine)
... I hate looking at screen shots of a game, reading the features, and going "Wow, that is going to be amazing," only to get it home and have it be nothing more then eye candy. Now don't get me wrong I love to push my system at home (why else put two video cards in one PC right?), but really I want a game that will keep me entertained for 60 hours not 60 minutes.
Two things occur to me:
1.) In the first bolded quote, it's impossible to have Madden on PC match "next gen" consoles' eye candy? Seriously? How many times have we seen engines start on the PC and have to be ramped down for consoles?
I've got to call bull on this one. The only out I can think of for Mr. Kiniry here is that if you have to start from a console engine and port it to the PC, EA's internal deadlines and resources allocated for the Windows version of Madden have created a situation where it would be impossible to port the Next Gen engine in time.
This tells us the PC version is [duh] downstream of the console versions. The issue is that Kiniry is [I assume] wrong to pass this off as a technical issue; it's all 0s, 1s, dollars, and cents.
2.) With the second quote, seriously, the Next Gen versions don't play as well? There's an eye candy vs. gameplay either-or here by definition? The hardware, programming libraries, etc. say that you can either have a game that plays great or looks great but not both? When and how did that happen? Even if you could port Next Gen in time, it'd be a boring game to play on WinPC and is a boring game on the 360 and PS3?
I'm not sure I'm buying that. In fact, I'm not buying it at all. I'll be eager to see how the Xbox 360 version plays (the 360's NCAA '08 is little different than the PS2's, imo, though here that's a sign for the worse).
In any event, if it's an advantage to be Current Gen, why wouldn't I buy the PS2 version over the Windows one and skip boot-up times, driver issues, etc? Ah yes, the Windows version is $10 less. So folks who have Windows boxes and Current Gen consoles get the option to pull in a discount?
I'm confused. If I hypothetically own three Madden-ready platforms, a Next Gen console, a Current Gen console, and a Windows PC, and I'm only buying one version of Madden, which does EA want me to buy and why again?
PS -- Where am I supposed to buy the Mac version again? It's not on ebstore.com, nor even on MacGameStore.com's "Coming Soon" list. What gives? A Google of "Madden 08" Mac gives me nuttin' useful.
You thought Guitar Hero was a breakout hit? This thing is going to be like Brain Age in Japan. Rock Band is a watershed for the games industry. It'll be a watershed for the music industry, too.Let me put it out there: I think Rock Band will fail miserably.
I'll be happy to say I'm wrong when the time comes, but I just don't see it. A few points:
- Millions of people have dropped $80+ on Guitar Hero and its products since November 2005. That brand recognition and familiarity presents a significant barrier to entry for EA's product, even if it's comparable.
- While Guitar Hero controllers will apparently work with Rock Band, that can't make EA happy one bit. You just know they want you to buy their controllers. I'm surprised they're even offering the game separately, to be honest. (Maybe they expect to make the real profits by offering track downloads after the initial sale -- that'd certainly make up for people buying just the game.)
- Regardless, people simply aren't going to drop $100-$200 on a game and these crazy controllers. Not in droves, and certainly not enough to warrant the kind of gushing that's going on in the press. Not when they can have a brand new Wii for $250 (provided they can find one).
Look, Guitar Hero and its sequel(s) got out first, have brand recognition, and cost less (for existing and returning customers). Rock Band is going to come out with more-more-more at an accordingly higher price. To me, it's a lot like the Xbox 360 vs. PlayStation 3 situation. The Xbox 360 offers a lot of value for $400. While the PS3 gives you more hardware out of the box (decent sized hard drive, wireless, and the Blu-Ray player, for example), the price puts it out of mass-market contention.
Won't Rock Band be essentially the same thing?
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Curmudgeon Gamer