Curmudgeon Gamer
Curmudgeoning all games equally.
11 March 2008
Review: God of War: Chains of Olympus (PSP)
In about the last year I've played God of War and its sequel God of War 2 to completion. The former is better with plot and the latter with combat, but both are well above average in both departments. With blood and nudity and a mythological soap opera, the God of War series strikes me as the modern male escapist fantasy equivalent of Burroughs's A Princess of Mars.

Last week the PSP received its own God of War game and I'm pleased to say that it recreates everything I loved about the PS2 games, including a decent story. Frankly, with external developer Ready at Dawn creating this prequel, I was concerned the plot would be second-rate. However, its proficiency at storytelling lags the original slightly while outdoing the sequel. This time we follow the adventures of Kratos, the superhuman servant of Ares, just prior to the events in the first God of War.

While Chains of Olympus succeeds at many things, I was most impressed by the pacing:
  • The opening level presents the game's biggest boss (but not the toughest one).
  • The third is full of puzzles.
  • The fourth provides you with the truly enjoyable hit-reflection ability.
  • The sixth takes you to a whole new setting, with several new enemies.
  • The seventh introduces a new and immensely rewarding weapon.
  • The eighth is a series of strenuous battles, a plot twist, a final battle, and a clever little conclusion that leads directly into the story of the original God of War.
I don't care how much people complain about the length of the game (which I completed in just over six hours), it's really packaged quite well. As for the length -- I don't want to spend more than six hours playing any handheld game, even over the course of several days.

Interestingly, my favorite moment in the game didn't involve combat or a puzzle. As you may know, heavy doors and objects are lifted in God of War by pounding the circle button repeatedly. Near the end of Chains of Olympus, Kratos has to commit a difficult act of personal sacrifice which is acted out through circle-button mashing. It's a simple variation on a common mechanic, yet I thought it was effective in conveying the emotional weight of the moment.

All around, I enjoyed God of War: Chains of Olympus a great deal -- both for its gameplay and its furthering the story of Kratos -- and I recommend it.

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--jvm at 20:41
Comment [ 2 ]

09 July 2007
Enough blame to go around
In a conference call to investors today Strauss Zelnick, Take Two Interactive's chairman, said (my emphasis):
"We don't see ourselves in the AO business," Zelnick explained. "But if we find ourselves in the AO business, it would be because we have a title that we consider art and entertainment, that we consider is appropriately rated at AO, that we'd like to bring to market, and that I and Ben [Feder, CEO] are prepared to stand behind.

"In that instance, one has to ask oneself what's the purpose of a rating if it in fact means that a title cannot be released? But I don't think that that issue falls at the door of retailers. Retailers are acting responsibly, frankly, and I think a retailer has a right to say, 'This is what I'm prepared to put on my shelves.' It's not correct to be critical of the retailers at all.

"Because this is a voluntary ratings system in the US, we have to be critical of ourselves if we've allowed a system to develop that prevents us from bringing a title to market that we want to bring to market. That's something that we have to address."
Let me disagree completely.

The system that is broken here is the consolidated videogame retailer market. I know we're all tired of movie-to-game comparisons, but I think the one I have in mind is fitting. Bear with me. There will be nudity, if that matters to you.

It is my belief that smaller video rental shops can survive by offering the one thing that Blockbuster (et al) will not: dirty movies. The independent video stores in our old city all had naughty sections in the back -- tastefully separated from the mainstream movies by curtains. According to a grad school friend who used to work in one, they made a killing off of the dirty movies. (Aside: He was even encouraged to watch a variety of them so he could advise customers.)

Then all of those shops seemed to disappear and only Blockbuster remained. If you like getting your movies from behind the curtain and Blockbuster is your only option, then consolidation has limited your options. (Perhaps cheap broadband access and a river of porn on the internets killed the smaller video shops, but I have to think that Blockbuster did the most damage.)

The connection to games should be obvious. I look around and I see that in my current city the small independent game shops are gone. Instead I can now drive to a half-dozen GameStops in under 15 minutes, all with nearly identical stock. If you don't want to buy your games there you can go to Wal-mart, Target, Best Buy, or Circuit City. That's about the end of it. Or you can shop online.

Look, I understand that Sony and Nintendo refusing to license AO games in the U.S. is also a problem, but even if they weren't there, the big retailers who control most of the market would still balk at stocking an AO-rated Manhunt 2. I'd even guess that some of Sony and Nintendo's reluctance is based on the positions of the retailers. After all, lots of crazy stuff gets licensed and released in Japan and sometimes Europe.

As Josh has said recently, the ESRB should focus on informing consumers about what's in the game. The user-generated content issue notwithstanding, I think they're doing that. What happens after they assign a rating isn't really their problem.

The real problem is that Rockstar and Take Two are trying to squeeze a filthy, violent camel through the eye of a conservative corporate needle. The conservatism comes not from the ESRB but from the console manufacturers (who can be swayed, I believe) and the retailers. So yes, let's blame the retailers.

Can they be swayed too? Perhaps, but I'd rather we have a case like Manhunt 2 where Sony relents and permits a download of the game to PlayStation 3 owners and it sells like gangbusters. If the retailers smell enough profit, I'm sure they'll come around.

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--jvm at 22:54
Comment [ 1 ]

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